Searched refs:ubAvailableTroops (Results 1 – 1 of 1) sorted by relevance
917 UINT8 ubAvailableTroops; in HandleEmptySectorNoticedByGarrison() local938 ubAvailableTroops = pSector->ubNumTroops + pSector->ubNumElites + pSector->ubNumAdmins; in HandleEmptySectorNoticedByGarrison()940 if( ubAvailableTroops >= gubMinEnemyGroupSize * 2 ) in HandleEmptySectorNoticedByGarrison()942 …pGroup = CreateNewEnemyGroupDepartingFromSector( ubGarrisonSectorID, 0, (UINT8)(ubAvailableTroops … in HandleEmptySectorNoticedByGarrison()