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Searched refs:ubBloodInfo (Results 1 – 3 of 3) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/TileEngine/
H A DSmell.cc142 me.ubBloodInfo = 0; in RemoveBlood()
165 if (pMapElement->ubBloodInfo) in DecayBlood()
168 DECAY_BLOOD_DELAY_TIME( pMapElement->ubBloodInfo ); in DecayBlood()
185 pMapElement->ubBloodInfo = 0; in DecayBlood()
199 pMapElement->ubBloodInfo = 0; in DecayBlood()
205 if ( pMapElement->ubBloodInfo ) in DecayBlood()
207 SET_BLOOD_DELAY_TIME( pMapElement->ubBloodInfo ); in DecayBlood()
271 if (pMapElement->ubBloodInfo) in DropSmell()
364 if (BLOOD_FLOOR_TYPE(me.ubBloodInfo) == blood_kind) in InternalDropBlood()
382 SET_BLOOD_DELAY_TIME(me.ubBloodInfo); in InternalDropBlood()
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H A DSaveLoadMap.cc319 if( gpWorldLevelData[cnt].ubBloodInfo || gpWorldLevelData[cnt].ubSmellInfo ) in SaveBloodSmellAndRevealedStatesFromMapToTempFile()
327 Map.usImageType = gpWorldLevelData[cnt].ubBloodInfo; in SaveBloodSmellAndRevealedStatesFromMapToTempFile()
399 gpWorldLevelData[ pMap->usGridNo ].ubBloodInfo = (UINT8)pMap->usImageType; in AddBloodOrSmellFromMapTempFileToMap()
H A DWorldDef.h225 UINT8 ubBloodInfo; member