Searched refs:ubBloodInfo (Results 1 – 3 of 3) sorted by relevance
142 me.ubBloodInfo = 0; in RemoveBlood()165 if (pMapElement->ubBloodInfo) in DecayBlood()168 DECAY_BLOOD_DELAY_TIME( pMapElement->ubBloodInfo ); in DecayBlood()185 pMapElement->ubBloodInfo = 0; in DecayBlood()199 pMapElement->ubBloodInfo = 0; in DecayBlood()205 if ( pMapElement->ubBloodInfo ) in DecayBlood()207 SET_BLOOD_DELAY_TIME( pMapElement->ubBloodInfo ); in DecayBlood()271 if (pMapElement->ubBloodInfo) in DropSmell()364 if (BLOOD_FLOOR_TYPE(me.ubBloodInfo) == blood_kind) in InternalDropBlood()382 SET_BLOOD_DELAY_TIME(me.ubBloodInfo); in InternalDropBlood()[all …]
319 if( gpWorldLevelData[cnt].ubBloodInfo || gpWorldLevelData[cnt].ubSmellInfo ) in SaveBloodSmellAndRevealedStatesFromMapToTempFile()327 Map.usImageType = gpWorldLevelData[cnt].ubBloodInfo; in SaveBloodSmellAndRevealedStatesFromMapToTempFile()399 gpWorldLevelData[ pMap->usGridNo ].ubBloodInfo = (UINT8)pMap->usImageType; in AddBloodOrSmellFromMapTempFileToMap()
225 UINT8 ubBloodInfo; member