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Searched refs:ubCursor (Results 1 – 3 of 3) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/externalized/
H A DItemModel.cc20 this->ubCursor = cursor; in ItemModel()
36 ItemCursor ubCursor, in ItemModel() argument
51 this->ubCursor = ubCursor; in ItemModel()
70 ItemCursor ItemModel::getCursor() const { return ubCursor; } in getCursor()
H A DItemModel.h24 ItemCursor ubCursor,
91 ItemCursor ubCursor; member
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DUI_Cursors.cc975 ItemCursor const ubCursor = GetActionModeCursor(pSoldier); in HandleRightClickAdjustCursor() local
980 switch( ubCursor ) in HandleRightClickAdjustCursor()
1200 ItemCursor ubCursor = GCM->getItem(usInHand)->getCursor(); in GetActionModeCursor() local
1204 if ( ubCursor == INVALIDCURS ) in GetActionModeCursor()
1208 ubCursor = BOMBCURS; in GetActionModeCursor()
1212 ubCursor = BOMBCURS; in GetActionModeCursor()
1219 ubCursor = INVALIDCURS; in GetActionModeCursor()
1225 ubCursor = INVALIDCURS; in GetActionModeCursor()
1228 return( ubCursor ); in GetActionModeCursor()