Searched refs:ubDoneEnemies (Results 1 – 2 of 2) sorted by relevance
172 void InitEnemyUIBar( UINT8 ubNumEnemies, UINT8 ubDoneEnemies );
1987 void InitEnemyUIBar( UINT8 ubNumEnemies, UINT8 ubDoneEnemies ) in InitEnemyUIBar() argument1990 gubProgNumEnemies = ubNumEnemies + ubDoneEnemies; in InitEnemyUIBar()1991 gubProgCurEnemy = ubDoneEnemies; in InitEnemyUIBar()1994 gTacticalStatus.usTactialTurnLimitCounter = ubDoneEnemies * PLAYER_TEAM_TIMER_TICKS_PER_ENEMY; in InitEnemyUIBar()1995 …gTacticalStatus.usTactialTurnLimitMax = ( (ubNumEnemies + ubDoneEnemies) * PLAYER_TEAM_TIMER_TICKS… in InitEnemyUIBar()