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Searched refs:ubEndRoll (Results 1 – 3 of 3) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DAnimation_Control.cc728 gRandomAnimDefs[REGMALE][0].ubEndRoll = 3; in InitAnimationSurfacesPerBodytype()
735 gRandomAnimDefs[REGMALE][1].ubEndRoll = 13; in InitAnimationSurfacesPerBodytype()
1124 gRandomAnimDefs[BIGMALE][0].ubEndRoll = 3; in InitAnimationSurfacesPerBodytype()
2061 gRandomAnimDefs[FATCIV][0].ubEndRoll = 10; in InitAnimationSurfacesPerBodytype()
2242 gRandomAnimDefs[KIDCIV][0].ubEndRoll = 10; in InitAnimationSurfacesPerBodytype()
2286 gRandomAnimDefs[COW][0].ubEndRoll = 100; in InitAnimationSurfacesPerBodytype()
2293 gRandomAnimDefs[COW][1].ubEndRoll = 1; in InitAnimationSurfacesPerBodytype()
2300 gRandomAnimDefs[COW][2].ubEndRoll = 3; in InitAnimationSurfacesPerBodytype()
2307 gRandomAnimDefs[COW][3].ubEndRoll = 5; in InitAnimationSurfacesPerBodytype()
2324 gRandomAnimDefs[CROW][0].ubEndRoll = 50; in InitAnimationSurfacesPerBodytype()
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H A DAnimation_Control.h100 UINT8 ubEndRoll; member
H A DSoldier_Ani.cc1493 if ( ubDiceRoll >= pAnimDef->ubStartRoll && ubDiceRoll <= pAnimDef->ubEndRoll ) in AdjustToNextAnimationFrame()