Searched refs:ubForeColor (Results 1 – 4 of 4) sorted by relevance
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Utils/ |
H A D | Animated_ProgressBar.h | 25 void SetProgressBarTitle(UINT32 ubID, const ST::string& str, SGPFont font, UINT8 ubForeColor, UINT8… 29 void SetProgressBarMsgAttributes(UINT32 ubID, SGPFont, UINT8 ubForeColor, UINT8 ubShadowColor);
|
H A D | Text_Input.h | 125 void SetTextInputRegularColors( UINT8 ubForeColor, UINT8 ubShadowColor ); 126 void SetTextInputHilitedColors( UINT8 ubForeColor, UINT8 ubShadowColor, UINT8 ubBackColor );
|
H A D | Text_Input.cc | 27 UINT8 ubForeColor, ubShadowColor; member 515 void SetTextInputRegularColors( UINT8 ubForeColor, UINT8 ubShadowColor ) in SetTextInputRegularColors() argument 517 pColors->ubForeColor = ubForeColor; in SetTextInputRegularColors() 521 void SetTextInputHilitedColors( UINT8 ubForeColor, UINT8 ubShadowColor, UINT8 ubBackColor ) in SetTextInputHilitedColors() argument 523 pColors->ubHiForeColor = ubForeColor; in SetTextInputHilitedColors() 987 SetFontAttributes(font, clrs.ubForeColor, clrs.ubShadowColor, 0); in RenderActiveTextField() 994 SetFontAttributes(font, clrs.ubForeColor, clrs.ubShadowColor, 0); in RenderActiveTextField() 1019 SetFontAttributes(pColors->usFont, pColors->ubForeColor, pColors->ubShadowColor); in RenderInactiveTextField() 1040 SetFontAttributes(clrs.usFont, clrs.ubForeColor, clrs.ubShadowColor); in RenderInactiveTextFieldNode()
|
H A D | Animated_ProgressBar.cc | 117 void SetProgressBarTitle(UINT32 ubID, const ST::string& str, SGPFont font, UINT8 ubForeColor, UINT8… in SetProgressBarTitle() argument 126 pCurr->ubTitleFontForeColor = ubForeColor; in SetProgressBarTitle() 132 void SetProgressBarMsgAttributes(UINT32 ubID, SGPFont const font, UINT8 ubForeColor, UINT8 ubShadow… in SetProgressBarMsgAttributes() argument 140 pCurr->ubMsgFontForeColor = ubForeColor; in SetProgressBarMsgAttributes()
|