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Searched refs:ubForeColor (Results 1 – 4 of 4) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Utils/
H A DAnimated_ProgressBar.h25 void SetProgressBarTitle(UINT32 ubID, const ST::string& str, SGPFont font, UINT8 ubForeColor, UINT8…
29 void SetProgressBarMsgAttributes(UINT32 ubID, SGPFont, UINT8 ubForeColor, UINT8 ubShadowColor);
H A DText_Input.h125 void SetTextInputRegularColors( UINT8 ubForeColor, UINT8 ubShadowColor );
126 void SetTextInputHilitedColors( UINT8 ubForeColor, UINT8 ubShadowColor, UINT8 ubBackColor );
H A DText_Input.cc27 UINT8 ubForeColor, ubShadowColor; member
515 void SetTextInputRegularColors( UINT8 ubForeColor, UINT8 ubShadowColor ) in SetTextInputRegularColors() argument
517 pColors->ubForeColor = ubForeColor; in SetTextInputRegularColors()
521 void SetTextInputHilitedColors( UINT8 ubForeColor, UINT8 ubShadowColor, UINT8 ubBackColor ) in SetTextInputHilitedColors() argument
523 pColors->ubHiForeColor = ubForeColor; in SetTextInputHilitedColors()
987 SetFontAttributes(font, clrs.ubForeColor, clrs.ubShadowColor, 0); in RenderActiveTextField()
994 SetFontAttributes(font, clrs.ubForeColor, clrs.ubShadowColor, 0); in RenderActiveTextField()
1019 SetFontAttributes(pColors->usFont, pColors->ubForeColor, pColors->ubShadowColor); in RenderInactiveTextField()
1040 SetFontAttributes(clrs.usFont, clrs.ubForeColor, clrs.ubShadowColor); in RenderInactiveTextFieldNode()
H A DAnimated_ProgressBar.cc117 void SetProgressBarTitle(UINT32 ubID, const ST::string& str, SGPFont font, UINT8 ubForeColor, UINT8… in SetProgressBarTitle() argument
126 pCurr->ubTitleFontForeColor = ubForeColor; in SetProgressBarTitle()
132 void SetProgressBarMsgAttributes(UINT32 ubID, SGPFont const font, UINT8 ubForeColor, UINT8 ubShadow… in SetProgressBarMsgAttributes() argument
140 pCurr->ubMsgFontForeColor = ubForeColor; in SetProgressBarMsgAttributes()