Searched refs:ubGunAmmoType (Results 1 – 8 of 8) sorted by relevance
38 EXTR_U8(d, o->ubGunAmmoType) in ExtractObject()138 INJ_U8(d, o->ubGunAmmoType) in InjectObject()
1167 fSameAmmoType = ( pGun->ubGunAmmoType == GCM->getItem(pAmmo->usItem)->asAmmo()->ammoType->index ); in ReloadGun()1266 pGun->ubGunAmmoType = GCM->getItem(pAmmo->usItem)->asAmmo()->ammoType->index; in ReloadGun()1272 pGun->ubGunAmmoType = GCM->getItem(pAmmo->usItem)->asAmmo()->ammoType->index; in ReloadGun()1310 pGun->ubGunAmmoType = GCM->getItem(pAmmo->usItem)->asAmmo()->ammoType->index; in ReloadGun()1379 pWeapon->ubGunAmmoType = 0; in EmptyWeaponMagazine()2629 pObj->ubGunAmmoType = AMMO_MONSTER; in CreateGun()2643 pObj->ubGunAmmoType = 0; in CreateGun()2649 pObj->ubGunAmmoType = GCM->getItem(usAmmo)->asAmmo()->ammoType->index; in CreateGun()
73 UINT8 ubGunAmmoType; // ammo type, as per weapons.h member
1828 ubAmmoType = pFirer->inv[pFirer->ubAttackingHand].ubGunAmmoType; in BulletHitMerc()2271 if (pBullet->pFirer->inv[ pBullet->pFirer->ubAttackingHand ].ubGunAmmoType == AMMO_HE) in HandleBulletStructureInteraction()2335 switch (pBullet->pFirer->inv[ pBullet->pFirer->ubAttackingHand ].ubGunAmmoType) in HandleBulletStructureInteraction()2388 if (pBullet->pFirer->inv[ pBullet->pFirer->ubAttackingHand ].ubGunAmmoType == AMMO_HE) in CTGTHandleBulletStructureInteraction()2408 switch (pBullet->pFirer->inv[ pBullet->pFirer->ubAttackingHand ].ubGunAmmoType) in CTGTHandleBulletStructureInteraction()3486 pFirer->inv[HANDPOS].ubGunAmmoType == AMMO_BUCKSHOT; in ChanceToGetThrough()
882 switch ( pSoldier->inv[ pSoldier->ubAttackingHand ].ubGunAmmoType ) in UseGun()1587 ubAmmoType = attacker->inv[attacker->ubAttackingHand].ubGunAmmoType; in DoSpecialEffectAmmoMiss()2851 ubAmmoType = pFirer->inv[pFirer->ubAttackingHand].ubGunAmmoType; in BulletImpact()
1604 switch (o.ubGunAmmoType) in INVRenderItem()1817 switch (o->ubGunAmmoType) in InternalInitItemDescriptionBox()
2184 if (pSoldier->inv[ pSoldier->ubAttackingHand ].ubGunAmmoType == AMMO_BUCKSHOT) in EVENT_FireSoldierWeapon()
1360 ubAmmoType = pSoldier->inv[pSoldier->ubAttackingHand].ubGunAmmoType; in EstimateShotDamage()