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Searched refs:ubGunAmmoType (Results 1 – 8 of 8) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DLoadSaveObjectType.cc38 EXTR_U8(d, o->ubGunAmmoType) in ExtractObject()
138 INJ_U8(d, o->ubGunAmmoType) in InjectObject()
H A DItems.cc1167 fSameAmmoType = ( pGun->ubGunAmmoType == GCM->getItem(pAmmo->usItem)->asAmmo()->ammoType->index ); in ReloadGun()
1266 pGun->ubGunAmmoType = GCM->getItem(pAmmo->usItem)->asAmmo()->ammoType->index; in ReloadGun()
1272 pGun->ubGunAmmoType = GCM->getItem(pAmmo->usItem)->asAmmo()->ammoType->index; in ReloadGun()
1310 pGun->ubGunAmmoType = GCM->getItem(pAmmo->usItem)->asAmmo()->ammoType->index; in ReloadGun()
1379 pWeapon->ubGunAmmoType = 0; in EmptyWeaponMagazine()
2629 pObj->ubGunAmmoType = AMMO_MONSTER; in CreateGun()
2643 pObj->ubGunAmmoType = 0; in CreateGun()
2649 pObj->ubGunAmmoType = GCM->getItem(usAmmo)->asAmmo()->ammoType->index; in CreateGun()
H A DItem_Types.h73 UINT8 ubGunAmmoType; // ammo type, as per weapons.h member
H A DLOS.cc1828 ubAmmoType = pFirer->inv[pFirer->ubAttackingHand].ubGunAmmoType; in BulletHitMerc()
2271 if (pBullet->pFirer->inv[ pBullet->pFirer->ubAttackingHand ].ubGunAmmoType == AMMO_HE) in HandleBulletStructureInteraction()
2335 switch (pBullet->pFirer->inv[ pBullet->pFirer->ubAttackingHand ].ubGunAmmoType) in HandleBulletStructureInteraction()
2388 if (pBullet->pFirer->inv[ pBullet->pFirer->ubAttackingHand ].ubGunAmmoType == AMMO_HE) in CTGTHandleBulletStructureInteraction()
2408 switch (pBullet->pFirer->inv[ pBullet->pFirer->ubAttackingHand ].ubGunAmmoType) in CTGTHandleBulletStructureInteraction()
3486 pFirer->inv[HANDPOS].ubGunAmmoType == AMMO_BUCKSHOT; in ChanceToGetThrough()
H A DWeapons.cc882 switch ( pSoldier->inv[ pSoldier->ubAttackingHand ].ubGunAmmoType ) in UseGun()
1587 ubAmmoType = attacker->inv[attacker->ubAttackingHand].ubGunAmmoType; in DoSpecialEffectAmmoMiss()
2851 ubAmmoType = pFirer->inv[pFirer->ubAttackingHand].ubGunAmmoType; in BulletImpact()
H A DInterface_Items.cc1604 switch (o.ubGunAmmoType) in INVRenderItem()
1817 switch (o->ubGunAmmoType) in InternalInitItemDescriptionBox()
H A DSoldier_Control.cc2184 if (pSoldier->inv[ pSoldier->ubAttackingHand ].ubGunAmmoType == AMMO_BUCKSHOT) in EVENT_FireSoldierWeapon()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/TacticalAI/
H A DAttacks.cc1360 ubAmmoType = pSoldier->inv[pSoldier->ubAttackingHand].ubGunAmmoType; in EstimateShotDamage()