Searched refs:ubMaxLights (Results 1 – 4 of 4) sorted by relevance
597 pNode->ubMaxLights = __max( pNode->ubMaxLights, ubShadeAdd ); in LightAddTileNode()599 sSum=pNode->ubNaturalShadeLevel - pNode->ubMaxLights; in LightAddTileNode()634 pNode->ubMaxLights = __min( pNode->ubMaxLights, pNode->ubSumLights ); in LightSubtractTileNode()637 sSum=pNode->ubNaturalShadeLevel - pNode->ubMaxLights; in LightSubtractTileNode()929 n->ubMaxLights = 0; in LightSetNaturalLevel()958 n->ubMaxLights = 0; in LightResetLevel()
120 UINT8 ubMaxLights; // MAX LIGHTING INFO member
493 n->ubMaxLights = land->ubMaxLights; in AddRottingCorpse()
2021 n->ubMaxLights = other.ubMaxLights; in SetSoldierGridNo()9101 n.ubMaxLights = 5; in SetSoldierPersonalLightLevel()