Searched refs:ubNumEnemies (Results 1 – 7 of 7) sorted by relevance
123 static BOOLEAN DoesSkyriderNoticeEnemiesInSector(UINT8 ubNumEnemies);204 UINT8 ubNumEnemies; in HandleHeliEnteringSector() local218 ubNumEnemies = NumEnemiesInSector( sX, sY ); in HandleHeliEnteringSector()221 if( ubNumEnemies > 0 ) in HandleHeliEnteringSector()227 if (DoesSkyriderNoticeEnemiesInSector(ubNumEnemies)) in HandleHeliEnteringSector()269 if ( ( ubNumEnemies == 0 ) || fHeliReturnStraightToBase ) in HandleHeliEnteringSector()488 static BOOLEAN DoesSkyriderNoticeEnemiesInSector(UINT8 ubNumEnemies) in DoesSkyriderNoticeEnemiesInSector() argument496 if( ubNumEnemies == 0 ) in DoesSkyriderNoticeEnemiesInSector()503 ubChance = 60 + ubNumEnemies; in DoesSkyriderNoticeEnemiesInSector()
361 UINT8 ubNumEnemies; in AddCommonInfoToBox() local415 ubNumEnemies = NumEnemiesInSector( bCurrentTownMineSectorX, bCurrentTownMineSectorY ); in AddCommonInfoToBox()426 if ( ubNumEnemies > 0 ) in AddCommonInfoToBox()440 wString = ST::format("{}", ubNumEnemies); in AddCommonInfoToBox()
99 UINT8 ubNumEnemies = 0; in NumEnemiesInAnySector() local111 ubNumEnemies = (UINT8)(pSector->ubNumAdmins + pSector->ubNumTroops + pSector->ubNumElites); in NumEnemiesInAnySector()120 ubNumEnemies = (UINT8)(pSector->ubNumAdmins + pSector->ubNumTroops + pSector->ubNumElites); in NumEnemiesInAnySector()129 ubNumEnemies += pGroup->ubGroupSize; in NumEnemiesInAnySector()134 return ubNumEnemies; in NumEnemiesInAnySector()
295 UINT8 ubNumEnemies[ NUM_ENEMY_RANKS ]; in EliminateAllEnemies() local308 …etNumberOfEnemiesInSector( ubSectorX, ubSectorY, &ubNumEnemies[ 0 ], &ubNumEnemies[ 1 ], &ubNumEne… in EliminateAllEnemies()312 for (INT32 i = 0; i < ubNumEnemies[ubRankIndex]; ++i) in EliminateAllEnemies()
172 void InitEnemyUIBar( UINT8 ubNumEnemies, UINT8 ubDoneEnemies );
2325 UINT8 ubNumEnemies = 0; in SaySeenQuote() local2341 if (OK_ENEMY_MERC(t)) ++ubNumEnemies; in SaySeenQuote()2348 if (!OK_ENEMY_MERC(t) && t->bOppCnt >= ubNumEnemies / 2) ++ubNumAllies; in SaySeenQuote()2375 ubNumEnemies = 0; in SaySeenQuote()2386 ++ubNumEnemies; in SaySeenQuote()2390 if ( ubNumEnemies > 2 ) in SaySeenQuote()
1987 void InitEnemyUIBar( UINT8 ubNumEnemies, UINT8 ubDoneEnemies ) in InitEnemyUIBar() argument1990 gubProgNumEnemies = ubNumEnemies + ubDoneEnemies; in InitEnemyUIBar()1995 …gTacticalStatus.usTactialTurnLimitMax = ( (ubNumEnemies + ubDoneEnemies) * PLAYER_TEAM_TIMER_TICKS… in InitEnemyUIBar()