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Searched refs:ubPendingDirection (Results 1 – 6 of 6) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DSoldier_Control.cc1012 if ( pSoldier->ubPendingDirection != NO_PENDING_DIRECTION ) in EVENT_InitNewSoldierAnim()
1014 EVENT_SetSoldierDesiredDirectionForward(pSoldier, pSoldier->ubPendingDirection); in EVENT_InitNewSoldierAnim()
1015 pSoldier->ubPendingDirection = NO_PENDING_DIRECTION; in EVENT_InitNewSoldierAnim()
1026 if ( pSoldier->ubPendingDirection != NO_PENDING_DIRECTION ) in EVENT_InitNewSoldierAnim()
1029 pSoldier->ubPendingDirection = NO_PENDING_DIRECTION; in EVENT_InitNewSoldierAnim()
1039 if ( pSoldier->ubPendingDirection != NO_PENDING_DIRECTION ) in EVENT_InitNewSoldierAnim()
1042 pSoldier->ubPendingDirection = NO_PENDING_DIRECTION; in EVENT_InitNewSoldierAnim()
5224 s->ubPendingDirection = direction; in BeginSoldierClimbUpRoof()
6242 s->ubPendingDirection = TwoCDirection(direction); in BeginSoldierClimbDownRoof()
8235 pSoldier->ubPendingDirection = bDirection; in PickPickupAnimation()
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H A DOverhead.cc875 if (pSoldier->ubPendingDirection != NO_PENDING_DIRECTION) in ExecuteOverhead()
877 EVENT_SetSoldierDesiredDirection(pSoldier, pSoldier->ubPendingDirection); in ExecuteOverhead()
878 pSoldier->ubPendingDirection = NO_PENDING_DIRECTION; in ExecuteOverhead()
965 pSoldier->ubPendingDirection = NO_PENDING_DIRECTION; in ExecuteOverhead()
1941 pSoldier->ubPendingDirection = NO_PENDING_DIRECTION; in HandleAtNewGridNo()
H A DSoldier_Control.h622 UINT8 ubPendingDirection; member
H A DLoadSaveSoldierType.cc355 EXTR_U8(d, s->ubPendingDirection) in ExtractSoldierType()
865 INJ_U8(d, s->ubPendingDirection) in InjectSoldierType()
H A DSoldier_Create.cc940 s.ubPendingDirection = NO_PENDING_DIRECTION; in InitSoldierStruct()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/externalized/
H A DSoldier.cc60 mSoldier->ubPendingDirection = NO_PENDING_DIRECTION; in removePendingAnimation()