Searched refs:ubPendingDirection (Results 1 – 6 of 6) sorted by relevance
1012 if ( pSoldier->ubPendingDirection != NO_PENDING_DIRECTION ) in EVENT_InitNewSoldierAnim()1014 EVENT_SetSoldierDesiredDirectionForward(pSoldier, pSoldier->ubPendingDirection); in EVENT_InitNewSoldierAnim()1015 pSoldier->ubPendingDirection = NO_PENDING_DIRECTION; in EVENT_InitNewSoldierAnim()1026 if ( pSoldier->ubPendingDirection != NO_PENDING_DIRECTION ) in EVENT_InitNewSoldierAnim()1029 pSoldier->ubPendingDirection = NO_PENDING_DIRECTION; in EVENT_InitNewSoldierAnim()1039 if ( pSoldier->ubPendingDirection != NO_PENDING_DIRECTION ) in EVENT_InitNewSoldierAnim()1042 pSoldier->ubPendingDirection = NO_PENDING_DIRECTION; in EVENT_InitNewSoldierAnim()5224 s->ubPendingDirection = direction; in BeginSoldierClimbUpRoof()6242 s->ubPendingDirection = TwoCDirection(direction); in BeginSoldierClimbDownRoof()8235 pSoldier->ubPendingDirection = bDirection; in PickPickupAnimation()[all …]
875 if (pSoldier->ubPendingDirection != NO_PENDING_DIRECTION) in ExecuteOverhead()877 EVENT_SetSoldierDesiredDirection(pSoldier, pSoldier->ubPendingDirection); in ExecuteOverhead()878 pSoldier->ubPendingDirection = NO_PENDING_DIRECTION; in ExecuteOverhead()965 pSoldier->ubPendingDirection = NO_PENDING_DIRECTION; in ExecuteOverhead()1941 pSoldier->ubPendingDirection = NO_PENDING_DIRECTION; in HandleAtNewGridNo()
622 UINT8 ubPendingDirection; member
355 EXTR_U8(d, s->ubPendingDirection) in ExtractSoldierType()865 INJ_U8(d, s->ubPendingDirection) in InjectSoldierType()
940 s.ubPendingDirection = NO_PENDING_DIRECTION; in InitSoldierStruct()
60 mSoldier->ubPendingDirection = NO_PENDING_DIRECTION; in removePendingAnimation()