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Searched refs:ubSlotLimit (Results 1 – 2 of 2) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Strategic/
H A DMap_Screen_Interface_Map_Inventory.cc838 UINT8 ubNumberToDrop, ubSlotLimit, ubLoop; in PlaceObjectInInventoryStash() local
842 ubSlotLimit = GCM->getItem(pItemPtr -> usItem)->getPerPocket(); in PlaceObjectInInventoryStash()
849 if (ubNumberToDrop > ubSlotLimit && ubSlotLimit != 0) in PlaceObjectInInventoryStash()
852 ubNumberToDrop = ubSlotLimit; in PlaceObjectInInventoryStash()
890 else if (ubSlotLimit < 2) in PlaceObjectInInventoryStash()
898 if( ubNumberToDrop > ubSlotLimit - pInventorySlot -> ubNumberOfObjects ) in PlaceObjectInInventoryStash()
900 ubNumberToDrop = ubSlotLimit - pInventorySlot -> ubNumberOfObjects; in PlaceObjectInInventoryStash()
918 UINT8 ubNumberToDrop, ubSlotLimit, ubLoop; in AutoPlaceObjectInInventoryStash() local
928 ubSlotLimit = ItemSlotLimit( pItemPtr->usItem, BIGPOCK1POS ); in AutoPlaceObjectInInventoryStash()
930 if (ubNumberToDrop > ubSlotLimit && ubSlotLimit != 0) in AutoPlaceObjectInInventoryStash()
[all …]
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DItems.cc305 UINT8 ubSlotLimit; in ItemSlotLimit() local
313 ubSlotLimit = GCM->getItem(usItem)->getPerPocket(); in ItemSlotLimit()
314 if (bSlot >= SMALLPOCK1POS && ubSlotLimit > 1) in ItemSlotLimit()
316 ubSlotLimit /= 2; in ItemSlotLimit()
318 return( ubSlotLimit ); in ItemSlotLimit()
1779 UINT8 ubSlotLimit; in CanItemFitInPosition() local
1861 if (ubSlotLimit == 0 && bPos >= SMALLPOCK1POS ) in CanItemFitInPosition()
1903 UINT8 ubSlotLimit, ubNumberToDrop, ubLoop; in PlaceObject() local
1949 if (ubNumberToDrop > __max( ubSlotLimit, 1 ) ) in PlaceObject()
1952 ubNumberToDrop = __max( ubSlotLimit, 1 ); in PlaceObject()
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