Searched refs:ubSmashDifficulty (Results 1 – 3 of 3) sorted by relevance
250 …bStress = __min( EffectiveStrength( pSoldier ), LockTable[pDoor->ubLockID].ubSmashDifficulty + 30 … in AttemptToCrowbarLock()256 if ( LockTable[pDoor->ubLockID].ubSmashDifficulty == OPENING_NOT_POSSIBLE ) in AttemptToCrowbarLock()264 …r, OPEN_WITH_CROWBAR, (INT8) ( - (INT8) (LockTable[pDoor->ubLockID].ubSmashDifficulty - pDoor->bLo… in AttemptToCrowbarLock()333 if ( pLock->ubSmashDifficulty == OPENING_NOT_POSSIBLE ) in AttemptToSmashDoor()341 …er, SMASH_DOOR_CHECK, (INT8) ( - (INT8) (LockTable[pDoor->ubLockID].ubSmashDifficulty - pDoor->bLo… in AttemptToSmashDoor()651 if (pDoor->bLockDamage > LockTable[ pDoor->ubLockID ].ubSmashDifficulty ) in AttemptToBlowUpLock()
38 UINT8 ubSmashDifficulty; // difficulty to smash such a lock member
2287 …e[ pDoor->ubLockID ].ubPickDifficulty < 50 && LockTable[ pDoor->ubLockID ].ubSmashDifficulty < 70 ) in HandleBulletStructureInteraction()2304 if ( pDoor->bLockDamage > LockTable[ pDoor->ubLockID ].ubSmashDifficulty ) in HandleBulletStructureInteraction()