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Searched refs:ubSmashDifficulty (Results 1 – 3 of 3) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DKeys.cc250 …bStress = __min( EffectiveStrength( pSoldier ), LockTable[pDoor->ubLockID].ubSmashDifficulty + 30 … in AttemptToCrowbarLock()
256 if ( LockTable[pDoor->ubLockID].ubSmashDifficulty == OPENING_NOT_POSSIBLE ) in AttemptToCrowbarLock()
264 …r, OPEN_WITH_CROWBAR, (INT8) ( - (INT8) (LockTable[pDoor->ubLockID].ubSmashDifficulty - pDoor->bLo… in AttemptToCrowbarLock()
333 if ( pLock->ubSmashDifficulty == OPENING_NOT_POSSIBLE ) in AttemptToSmashDoor()
341 …er, SMASH_DOOR_CHECK, (INT8) ( - (INT8) (LockTable[pDoor->ubLockID].ubSmashDifficulty - pDoor->bLo… in AttemptToSmashDoor()
651 if (pDoor->bLockDamage > LockTable[ pDoor->ubLockID ].ubSmashDifficulty ) in AttemptToBlowUpLock()
H A DKeys.h38 UINT8 ubSmashDifficulty; // difficulty to smash such a lock member
H A DLOS.cc2287 …e[ pDoor->ubLockID ].ubPickDifficulty < 50 && LockTable[ pDoor->ubLockID ].ubSmashDifficulty < 70 ) in HandleBulletStructureInteraction()
2304 if ( pDoor->bLockDamage > LockTable[ pDoor->ubLockID ].ubSmashDifficulty ) in HandleBulletStructureInteraction()