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Searched refs:ubStartRoll (Results 1 – 3 of 3) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DAnimation_Control.cc727 gRandomAnimDefs[REGMALE][0].ubStartRoll = 0; in InitAnimationSurfacesPerBodytype()
1123 gRandomAnimDefs[BIGMALE][0].ubStartRoll = 0; in InitAnimationSurfacesPerBodytype()
2060 gRandomAnimDefs[FATCIV][0].ubStartRoll = 0; in InitAnimationSurfacesPerBodytype()
2132 gRandomAnimDefs[MINICIV][0].ubStartRoll = 0; in InitAnimationSurfacesPerBodytype()
2241 gRandomAnimDefs[KIDCIV][0].ubStartRoll = 0; in InitAnimationSurfacesPerBodytype()
2285 gRandomAnimDefs[COW][0].ubStartRoll = 30; in InitAnimationSurfacesPerBodytype()
2292 gRandomAnimDefs[COW][1].ubStartRoll = 0; in InitAnimationSurfacesPerBodytype()
2299 gRandomAnimDefs[COW][2].ubStartRoll = 2; in InitAnimationSurfacesPerBodytype()
2306 gRandomAnimDefs[COW][3].ubStartRoll = 4; in InitAnimationSurfacesPerBodytype()
2323 gRandomAnimDefs[CROW][0].ubStartRoll = 0; in InitAnimationSurfacesPerBodytype()
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H A DAnimation_Control.h99 UINT8 ubStartRoll; member
H A DSoldier_Ani.cc1493 if ( ubDiceRoll >= pAnimDef->ubStartRoll && ubDiceRoll <= pAnimDef->ubEndRoll ) in AdjustToNextAnimationFrame()