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Searched refs:ubTotalItems (Results 1 – 4 of 4) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DArms_Dealer_Init.cc159 INJ_U8( d, item->ubTotalItems) in SaveArmsDealerInventoryToSaveGameFile()
213 EXTR_U8( d, item->ubTotalItems) in LoadArmsDealerInventoryFromSavedGameFile()
287 if( gArmsDealersInventory[ ubArmsDealer ][ usItemIndex ].ubTotalItems > 0) in SimulateArmsDealerCustomer()
520 if( gArmsDealersInventory[ ubArmsDealer ][ usItemIndex ].ubTotalItems > 0) in LimitArmsDealersInventory()
926 if( gArmsDealersInventory[ bArmsDealer ][ usItemIndex ].ubTotalItems ) in RepairmanIsFixingItemsButNoneAreDoneYet()
1066 pDealerItem->ubTotalItems = pDealerItem->ubPerfectItems; in FreeSpecialItemArray()
1167 if( gArmsDealersInventory[ ubArmsDealer ][ usItemIndex ].ubTotalItems > 0 ) in CountDistinctItemsInArmsDealersInventory()
1251 if( gArmsDealersInventory[ ubArmsDealer ][ usItemIndex ].ubTotalItems ) in CountSpecificItemsRepairDealerHasInForRepairs()
1507 gArmsDealersInventory[ ubArmsDealer ][ usItemIndex ].ubTotalItems++; in AddSpecialItemToArmsDealerInventoryAtElement()
1644 gArmsDealersInventory[ ubArmsDealer ][ usItemIndex ].ubTotalItems--; in RemoveSpecialItemFromArmsDealerInventoryAtElement()
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H A DInterface_Items.cc4407 INT32 ubTotalItems; member
4508 menu.ubTotalItems = (UINT8)cnt; in InitializeItemPickupMenu()
4512 menu.ubTotalItems : NUM_PICKUP_SLOTS; in InitializeItemPickupMenu()
4516 menu.pfSelectedArray = new BOOLEAN[menu.ubTotalItems]{}; in InitializeItemPickupMenu()
4634 if ( iStart > gItemPickupMenu.ubTotalItems ) in SetupPickupPage()
4641 if ( iEnd >= gItemPickupMenu.ubTotalItems ) in SetupPickupPage()
4643 iEnd = gItemPickupMenu.ubTotalItems; in SetupPickupPage()
4761 menu.ubTotalItems > NUM_PICKUP_SLOTS ? in RenderItemPickupMenu()
5005 if (bPos >= gItemPickupMenu.ubTotalItems) return; in ItemPickMenuMouseMoveCallback()
5044 if (item_pos >= gItemPickupMenu.ubTotalItems) return; in ItemPickMenuMouseClickCallback()
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H A DArms_Dealer_Init.h136 UINT8 ubTotalItems; // sum of all the items (all perfect ones + all special ones) member
H A DShopKeeper_Interface.cc2191 if( gArmsDealersInventory[ gbSelectedArmsDealerID ][ usItemIndex ].ubTotalItems > 0) in DetermineArmsDealersSellingInventory()
6011 if( pDealerItem->ubTotalItems ) in RepairmanFixingAnyItemsThatShouldBeDoneNow()
6073 if( pDealerItem->ubTotalItems ) in DelayRepairsInProgressBy()