Searched refs:ubTotalItems (Results 1 – 4 of 4) sorted by relevance
159 INJ_U8( d, item->ubTotalItems) in SaveArmsDealerInventoryToSaveGameFile()213 EXTR_U8( d, item->ubTotalItems) in LoadArmsDealerInventoryFromSavedGameFile()287 if( gArmsDealersInventory[ ubArmsDealer ][ usItemIndex ].ubTotalItems > 0) in SimulateArmsDealerCustomer()520 if( gArmsDealersInventory[ ubArmsDealer ][ usItemIndex ].ubTotalItems > 0) in LimitArmsDealersInventory()926 if( gArmsDealersInventory[ bArmsDealer ][ usItemIndex ].ubTotalItems ) in RepairmanIsFixingItemsButNoneAreDoneYet()1066 pDealerItem->ubTotalItems = pDealerItem->ubPerfectItems; in FreeSpecialItemArray()1167 if( gArmsDealersInventory[ ubArmsDealer ][ usItemIndex ].ubTotalItems > 0 ) in CountDistinctItemsInArmsDealersInventory()1251 if( gArmsDealersInventory[ ubArmsDealer ][ usItemIndex ].ubTotalItems ) in CountSpecificItemsRepairDealerHasInForRepairs()1507 gArmsDealersInventory[ ubArmsDealer ][ usItemIndex ].ubTotalItems++; in AddSpecialItemToArmsDealerInventoryAtElement()1644 gArmsDealersInventory[ ubArmsDealer ][ usItemIndex ].ubTotalItems--; in RemoveSpecialItemFromArmsDealerInventoryAtElement()[all …]
4407 INT32 ubTotalItems; member4508 menu.ubTotalItems = (UINT8)cnt; in InitializeItemPickupMenu()4512 menu.ubTotalItems : NUM_PICKUP_SLOTS; in InitializeItemPickupMenu()4516 menu.pfSelectedArray = new BOOLEAN[menu.ubTotalItems]{}; in InitializeItemPickupMenu()4634 if ( iStart > gItemPickupMenu.ubTotalItems ) in SetupPickupPage()4641 if ( iEnd >= gItemPickupMenu.ubTotalItems ) in SetupPickupPage()4643 iEnd = gItemPickupMenu.ubTotalItems; in SetupPickupPage()4761 menu.ubTotalItems > NUM_PICKUP_SLOTS ? in RenderItemPickupMenu()5005 if (bPos >= gItemPickupMenu.ubTotalItems) return; in ItemPickMenuMouseMoveCallback()5044 if (item_pos >= gItemPickupMenu.ubTotalItems) return; in ItemPickMenuMouseClickCallback()[all …]
136 UINT8 ubTotalItems; // sum of all the items (all perfect ones + all special ones) member
2191 if( gArmsDealersInventory[ gbSelectedArmsDealerID ][ usItemIndex ].ubTotalItems > 0) in DetermineArmsDealersSellingInventory()6011 if( pDealerItem->ubTotalItems ) in RepairmanFixingAnyItemsThatShouldBeDoneNow()6073 if( pDealerItem->ubTotalItems ) in DelayRepairsInProgressBy()