Searched refs:ui32WarpValue (Results 1 – 2 of 2) sorted by relevance
2193 psXMagic->ui32WarpValue = strtoul((pcTmp + 1), &pcEnd, 0); in XMagicGetType()2203 if (psXMagic->ui32WarpValue == 0) in XMagicGetType()2223 if (psXMagic->ui32WarpValue == 0) in XMagicGetType()2231 if (psXMagic->ui32WarpValue < 0 || psXMagic->ui32WarpValue > 31) in XMagicGetType()2239 if (psXMagic->ui32WarpValue < 0 || psXMagic->ui32WarpValue > 31) in XMagicGetType()5058 ui32Value = *((APP_UI8 *) (pucBuffer + iOffset)) % psXMagic->ui32WarpValue; in XMagicTestValue()5061 ui32Value = *((APP_UI8 *) (pucBuffer + iOffset)) & psXMagic->ui32WarpValue; in XMagicTestValue()5064 ui32Value = *((APP_UI8 *) (pucBuffer + iOffset)) * psXMagic->ui32WarpValue; in XMagicTestValue()5067 ui32Value = *((APP_UI8 *) (pucBuffer + iOffset)) + psXMagic->ui32WarpValue; in XMagicTestValue()5070 ui32Value = *((APP_UI8 *) (pucBuffer + iOffset)) - psXMagic->ui32WarpValue; in XMagicTestValue()[all …]
278 APP_UI32 ui32WarpValue; member