/dports/games/ufoai/ufoai-2.5-source/src/client/ui/ |
H A D | ui_actions.cpp | 373 const uiAction_t* left; in UI_ExecuteSetAction() 374 uiAction_t* right; in UI_ExecuteSetAction() 425 uiAction_t* param; in UI_ExecuteCallAction() 630 const uiAction_t* action; in UI_ExecuteActions() 725 uiAction_t* action = UI_AllocStaticAction(); in UI_AllocStaticCommandAction() 774 uiAction_t* const action = Mem_PoolAllocType(uiAction_t, ui_sysPool); in UI_AddListener() 775 uiAction_t* const value = Mem_PoolAllocType(uiAction_t, ui_sysPool); in UI_AddListener() 785 uiAction_t** anchor = &Com_GetValue<uiAction_t*>(node, property); in UI_AddListener() 838 uiAction_t*& action = Com_GetValue<uiAction_t*>(node, property); in UI_RemoveListener() 839 if (uiAction_t* lastAction = action) { in UI_RemoveListener() [all …]
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H A D | ui_actions.h | 181 } uiAction_t; typedef 216 void UI_ExecuteEventActions(uiNode_t* source, const uiAction_t* firstAction); 217 void UI_ExecuteConFuncActions(uiNode_t* source, const uiAction_t* firstAction); 218 void UI_ExecuteEventActionsEx (uiNode_t* source, const uiAction_t* firstAction, linkedList_t* param… 225 void UI_PoolAllocAction(uiAction_t** action, int type, const void* data); 226 uiAction_t* UI_AllocStaticCommandAction(const char* command);
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H A D | ui_expression.cpp | 155 float UI_GetFloatFromExpression (uiAction_t* expression, const uiCallContext_t* context) in UI_GetFloatFromExpression() 483 const uiAction_t* e = expression->d.nonTerminal.left; in UI_GetBooleanFromExpression() 535 uiAction_t* UI_AllocStaticStringCondition (const char* description) in UI_AllocStaticStringCondition() 538 uiAction_t* expression; in UI_AllocStaticStringCondition() 555 static uiAction_t* UI_ParseValueExpression (const char** text) in UI_ParseValueExpression() 558 uiAction_t* expression = UI_AllocStaticAction(); in UI_ParseValueExpression() 665 uiAction_t* UI_ParseExpression (const char** text) in UI_ParseExpression() 674 uiAction_t* expression; in UI_ParseExpression() 675 uiAction_t* e; in UI_ParseExpression() 714 uiAction_t* expression = UI_AllocStaticAction(); in UI_ParseExpression() [all …]
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H A D | ui_parse.cpp | 279 uiAction_t* localAction; in UI_ParseSetAction() 315 uiAction_t* actionList; in UI_ParseSetAction() 362 uiAction_t* expression; in UI_ParseCallAction() 389 uiAction_t* param; in UI_ParseCallAction() 429 uiAction_t* firstAction; in UI_ParseActionList() 430 uiAction_t* lastAction; in UI_ParseActionList() 431 uiAction_t* action; in UI_ParseActionList() 500 uiAction_t* expression; in UI_ParseActionList() 634 uiAction_t** action = &Com_GetValue<uiAction_t*>(node, event); in UI_ParseEventProperty() 814 uiAction_t*& expression = Com_GetValue<uiAction_t*>(object, property); in UI_ParseProperty() [all …]
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H A D | ui_internal.h | 80 uiAction_t actions[UI_MAX_ACTIONS];
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/dports/games/egl/egl-0.3.1_9/cgame/menu/ |
H A D | m_opts.c | 40 uiAction_t console_menu; 41 uiAction_t controls_menu; 43 uiAction_t effects_menu; 44 uiAction_t gloom_menu; 45 uiAction_t hud_menu; 46 uiAction_t input_menu; 47 uiAction_t misc_menu; 48 uiAction_t screen_menu; 49 uiAction_t sound_menu; 50 uiAction_t view_menu; [all …]
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H A D | m_opts_controls.c | 85 uiAction_t header; 87 uiAction_t attack_action; 91 uiAction_t weaponHeader; 106 uiAction_t header; 108 uiAction_t run_action; 111 uiAction_t move_up_action; 128 uiAction_t header; 130 uiAction_t chat_action; 229 uiAction_t *a = (uiAction_t *) self; in DrawKeyBindingFunc() 269 uiAction_t *a = (uiAction_t *) self; in KeyBindingFunc() [all …]
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H A D | m_sp.c | 40 uiAction_t easy_action; 41 uiAction_t medium_action; 42 uiAction_t hard_action; 43 uiAction_t nightmare_action; 45 uiAction_t load_action; 46 uiAction_t save_action; 47 uiAction_t credits_action; 49 uiAction_t back_action;
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H A D | m_mp.c | 40 uiAction_t joinservers_menu; 41 uiAction_t startserver_menu; 42 uiAction_t plyrcfg_menu; 43 uiAction_t dlopts_menu; 45 uiAction_t back_action;
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H A D | m_sp_savegame.c | 40 uiAction_t actions[MAX_SAVEGAMES]; 41 uiAction_t back_action; 48 uiAction_t *a = (uiAction_t *) self; in SaveGameCallback()
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H A D | m_mp_join.c | 40 uiAction_t addressBookAction; 41 uiAction_t bookServersAction; 42 uiAction_t localServersAction; 44 uiAction_t nameSortAction; 45 uiAction_t gameSortAction; 46 uiAction_t mapSortAction; 47 uiAction_t playerSortAction; 48 uiAction_t pingSortAction; 56 uiAction_t backAction; 57 uiAction_t refreshAction; [all …]
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H A D | m_sp_loadgame.c | 40 uiAction_t actions[MAX_SAVEGAMES]; 41 uiAction_t back_action; 72 uiAction_t *a = (uiAction_t *) self; in LoadGameCallback()
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H A D | m_opts_effects.c | 44 uiAction_t part_header; 53 uiAction_t part_railred_amount; 55 uiAction_t part_railgreen_amount; 57 uiAction_t part_railblue_amount; 60 uiAction_t part_spiralred_amount; 79 uiAction_t dec_header; 84 uiAction_t dec_life_amount; 86 uiAction_t dec_burnlife_amount; 88 uiAction_t dec_max_amount; 94 uiAction_t shader_header; [all …]
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H A D | m_sp_credits.c | 431 uiAction_t eglCredits_action; 432 uiAction_t quake2Credits_action; 433 uiAction_t rogueCredits_action; 434 uiAction_t xatrixCredits_action; 436 uiAction_t back_action;
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H A D | m_opts_screen.c | 51 uiAction_t con_header; 61 uiAction_t con_alpha_amount; 63 uiAction_t con_drop_amount; 73 uiAction_t ch_header; 79 uiAction_t ch_alpha_amount; 81 uiAction_t ch_pulse_amount; 83 uiAction_t ch_scale_amount; 86 uiAction_t ch_red_amount; 88 uiAction_t ch_green_amount; 90 uiAction_t ch_blue_amount; [all …]
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H A D | m_opts_sound.c | 54 uiAction_t header; 59 uiAction_t sfxvolume_amount; 63 uiAction_t al_header; 66 uiAction_t dopplerfactor_amount; 68 uiAction_t dopplervelocity_amount; 74 uiAction_t sw_header; 78 uiAction_t back_action;
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H A D | m_vid.c | 40 uiAction_t vidsettings_menu; 41 uiAction_t glexts_menu; 43 uiAction_t back_action;
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H A D | m_opts_hud.c | 39 uiAction_t header; 46 uiAction_t hudscale_amount; 48 uiAction_t hudalpha_amount; 52 uiAction_t netgraph_alpha_amount; 54 uiAction_t back_action;
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H A D | m_vid_settings.c | 44 uiAction_t header; 56 uiAction_t screensize_amount; 58 uiAction_t brightness_amount; 62 uiAction_t texqual_amount; 66 uiAction_t apply_action; 67 uiAction_t reset_action; 68 uiAction_t cancel_action;
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H A D | m_quit.c | 40 uiAction_t yes_action; 41 uiAction_t no_action;
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H A D | m_opts_misc.c | 39 uiAction_t header; 44 uiAction_t jpgquality_amount; 48 uiAction_t back_action;
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H A D | m_vid_exts.c | 39 uiAction_t header; 55 uiAction_t apply_action; 56 uiAction_t reset_action; 57 uiAction_t cancel_action;
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H A D | m_mp_downloading.c | 39 uiAction_t header; 47 uiAction_t back_action;
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H A D | m_mp_start.c | 44 uiAction_t start_action; 45 uiAction_t dmflags_action; 53 uiAction_t back_action;
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/dports/games/ufoai/ufoai-2.5-source/src/client/ui/node/ |
H A D | ui_node_special.cpp | 43 uiAction_t*& value = Com_GetValue<uiAction_t*>(node->parent, prop); in onLoaded()
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