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Searched refs:uiAction_t (Results 1 – 25 of 35) sorted by relevance

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/dports/games/ufoai/ufoai-2.5-source/src/client/ui/
H A Dui_actions.cpp373 const uiAction_t* left; in UI_ExecuteSetAction()
374 uiAction_t* right; in UI_ExecuteSetAction()
425 uiAction_t* param; in UI_ExecuteCallAction()
630 const uiAction_t* action; in UI_ExecuteActions()
725 uiAction_t* action = UI_AllocStaticAction(); in UI_AllocStaticCommandAction()
774 uiAction_t* const action = Mem_PoolAllocType(uiAction_t, ui_sysPool); in UI_AddListener()
775 uiAction_t* const value = Mem_PoolAllocType(uiAction_t, ui_sysPool); in UI_AddListener()
785 uiAction_t** anchor = &Com_GetValue<uiAction_t*>(node, property); in UI_AddListener()
838 uiAction_t*& action = Com_GetValue<uiAction_t*>(node, property); in UI_RemoveListener()
839 if (uiAction_t* lastAction = action) { in UI_RemoveListener()
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H A Dui_actions.h181 } uiAction_t; typedef
216 void UI_ExecuteEventActions(uiNode_t* source, const uiAction_t* firstAction);
217 void UI_ExecuteConFuncActions(uiNode_t* source, const uiAction_t* firstAction);
218 void UI_ExecuteEventActionsEx (uiNode_t* source, const uiAction_t* firstAction, linkedList_t* param…
225 void UI_PoolAllocAction(uiAction_t** action, int type, const void* data);
226 uiAction_t* UI_AllocStaticCommandAction(const char* command);
H A Dui_expression.cpp155 float UI_GetFloatFromExpression (uiAction_t* expression, const uiCallContext_t* context) in UI_GetFloatFromExpression()
483 const uiAction_t* e = expression->d.nonTerminal.left; in UI_GetBooleanFromExpression()
535 uiAction_t* UI_AllocStaticStringCondition (const char* description) in UI_AllocStaticStringCondition()
538 uiAction_t* expression; in UI_AllocStaticStringCondition()
555 static uiAction_t* UI_ParseValueExpression (const char** text) in UI_ParseValueExpression()
558 uiAction_t* expression = UI_AllocStaticAction(); in UI_ParseValueExpression()
665 uiAction_t* UI_ParseExpression (const char** text) in UI_ParseExpression()
674 uiAction_t* expression; in UI_ParseExpression()
675 uiAction_t* e; in UI_ParseExpression()
714 uiAction_t* expression = UI_AllocStaticAction(); in UI_ParseExpression()
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H A Dui_parse.cpp279 uiAction_t* localAction; in UI_ParseSetAction()
315 uiAction_t* actionList; in UI_ParseSetAction()
362 uiAction_t* expression; in UI_ParseCallAction()
389 uiAction_t* param; in UI_ParseCallAction()
429 uiAction_t* firstAction; in UI_ParseActionList()
430 uiAction_t* lastAction; in UI_ParseActionList()
431 uiAction_t* action; in UI_ParseActionList()
500 uiAction_t* expression; in UI_ParseActionList()
634 uiAction_t** action = &Com_GetValue<uiAction_t*>(node, event); in UI_ParseEventProperty()
814 uiAction_t*& expression = Com_GetValue<uiAction_t*>(object, property); in UI_ParseProperty()
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H A Dui_internal.h80 uiAction_t actions[UI_MAX_ACTIONS];
/dports/games/egl/egl-0.3.1_9/cgame/menu/
H A Dm_opts.c40 uiAction_t console_menu;
41 uiAction_t controls_menu;
43 uiAction_t effects_menu;
44 uiAction_t gloom_menu;
45 uiAction_t hud_menu;
46 uiAction_t input_menu;
47 uiAction_t misc_menu;
48 uiAction_t screen_menu;
49 uiAction_t sound_menu;
50 uiAction_t view_menu;
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H A Dm_opts_controls.c85 uiAction_t header;
87 uiAction_t attack_action;
91 uiAction_t weaponHeader;
106 uiAction_t header;
108 uiAction_t run_action;
111 uiAction_t move_up_action;
128 uiAction_t header;
130 uiAction_t chat_action;
229 uiAction_t *a = (uiAction_t *) self; in DrawKeyBindingFunc()
269 uiAction_t *a = (uiAction_t *) self; in KeyBindingFunc()
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H A Dm_sp.c40 uiAction_t easy_action;
41 uiAction_t medium_action;
42 uiAction_t hard_action;
43 uiAction_t nightmare_action;
45 uiAction_t load_action;
46 uiAction_t save_action;
47 uiAction_t credits_action;
49 uiAction_t back_action;
H A Dm_mp.c40 uiAction_t joinservers_menu;
41 uiAction_t startserver_menu;
42 uiAction_t plyrcfg_menu;
43 uiAction_t dlopts_menu;
45 uiAction_t back_action;
H A Dm_sp_savegame.c40 uiAction_t actions[MAX_SAVEGAMES];
41 uiAction_t back_action;
48 uiAction_t *a = (uiAction_t *) self; in SaveGameCallback()
H A Dm_mp_join.c40 uiAction_t addressBookAction;
41 uiAction_t bookServersAction;
42 uiAction_t localServersAction;
44 uiAction_t nameSortAction;
45 uiAction_t gameSortAction;
46 uiAction_t mapSortAction;
47 uiAction_t playerSortAction;
48 uiAction_t pingSortAction;
56 uiAction_t backAction;
57 uiAction_t refreshAction;
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H A Dm_sp_loadgame.c40 uiAction_t actions[MAX_SAVEGAMES];
41 uiAction_t back_action;
72 uiAction_t *a = (uiAction_t *) self; in LoadGameCallback()
H A Dm_opts_effects.c44 uiAction_t part_header;
53 uiAction_t part_railred_amount;
55 uiAction_t part_railgreen_amount;
57 uiAction_t part_railblue_amount;
60 uiAction_t part_spiralred_amount;
79 uiAction_t dec_header;
84 uiAction_t dec_life_amount;
86 uiAction_t dec_burnlife_amount;
88 uiAction_t dec_max_amount;
94 uiAction_t shader_header;
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H A Dm_sp_credits.c431 uiAction_t eglCredits_action;
432 uiAction_t quake2Credits_action;
433 uiAction_t rogueCredits_action;
434 uiAction_t xatrixCredits_action;
436 uiAction_t back_action;
H A Dm_opts_screen.c51 uiAction_t con_header;
61 uiAction_t con_alpha_amount;
63 uiAction_t con_drop_amount;
73 uiAction_t ch_header;
79 uiAction_t ch_alpha_amount;
81 uiAction_t ch_pulse_amount;
83 uiAction_t ch_scale_amount;
86 uiAction_t ch_red_amount;
88 uiAction_t ch_green_amount;
90 uiAction_t ch_blue_amount;
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H A Dm_opts_sound.c54 uiAction_t header;
59 uiAction_t sfxvolume_amount;
63 uiAction_t al_header;
66 uiAction_t dopplerfactor_amount;
68 uiAction_t dopplervelocity_amount;
74 uiAction_t sw_header;
78 uiAction_t back_action;
H A Dm_vid.c40 uiAction_t vidsettings_menu;
41 uiAction_t glexts_menu;
43 uiAction_t back_action;
H A Dm_opts_hud.c39 uiAction_t header;
46 uiAction_t hudscale_amount;
48 uiAction_t hudalpha_amount;
52 uiAction_t netgraph_alpha_amount;
54 uiAction_t back_action;
H A Dm_vid_settings.c44 uiAction_t header;
56 uiAction_t screensize_amount;
58 uiAction_t brightness_amount;
62 uiAction_t texqual_amount;
66 uiAction_t apply_action;
67 uiAction_t reset_action;
68 uiAction_t cancel_action;
H A Dm_quit.c40 uiAction_t yes_action;
41 uiAction_t no_action;
H A Dm_opts_misc.c39 uiAction_t header;
44 uiAction_t jpgquality_amount;
48 uiAction_t back_action;
H A Dm_vid_exts.c39 uiAction_t header;
55 uiAction_t apply_action;
56 uiAction_t reset_action;
57 uiAction_t cancel_action;
H A Dm_mp_downloading.c39 uiAction_t header;
47 uiAction_t back_action;
H A Dm_mp_start.c44 uiAction_t start_action;
45 uiAction_t dmflags_action;
53 uiAction_t back_action;
/dports/games/ufoai/ufoai-2.5-source/src/client/ui/node/
H A Dui_node_special.cpp43 uiAction_t*& value = Com_GetValue<uiAction_t*>(node->parent, prop); in onLoaded()

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