Searched refs:uiChangeLeadershipTime (Results 1 – 5 of 5) sorted by relevance
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/ |
H A D | Campaign.cc | 537 puiStatTimerPtr = &( pSoldier->uiChangeLeadershipTime); in ChangeStat()
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H A D | Soldier_Control.h | 672 UINT32 uiChangeLeadershipTime; member
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H A D | LoadSaveSoldierType.cc | 407 EXTR_U32(d, s->uiChangeLeadershipTime) in ExtractSoldierType() 917 INJ_U32(d, s->uiChangeLeadershipTime) in InjectSoldierType()
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H A D | Interface_Panels.cc | 1275 …PrintStat(s.uiChangeLeadershipTime, LDR_INCREASE, s.bLeadership, SM_CHAR_X, dy + SM_CHA… in RenderSMPanel()
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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Strategic/ |
H A D | MapScreen.cc | 674 …PrintStat(s.uiChangeLeadershipTime, up & LDR_INCREASE, s.bLeadership, LDR_X, LDR_Y, S… in DrawCharStats()
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