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Searched refs:uiChangeLeadershipTime (Results 1 – 5 of 5) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DCampaign.cc537 puiStatTimerPtr = &( pSoldier->uiChangeLeadershipTime); in ChangeStat()
H A DSoldier_Control.h672 UINT32 uiChangeLeadershipTime; member
H A DLoadSaveSoldierType.cc407 EXTR_U32(d, s->uiChangeLeadershipTime) in ExtractSoldierType()
917 INJ_U32(d, s->uiChangeLeadershipTime) in InjectSoldierType()
H A DInterface_Panels.cc1275 …PrintStat(s.uiChangeLeadershipTime, LDR_INCREASE, s.bLeadership, SM_CHAR_X, dy + SM_CHA… in RenderSMPanel()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Strategic/
H A DMapScreen.cc674 …PrintStat(s.uiChangeLeadershipTime, up & LDR_INCREASE, s.bLeadership, LDR_X, LDR_Y, S… in DrawCharStats()