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Searched refs:uiDelay (Results 1 – 3 of 3) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/
H A DFade_Screen.cc54 static void BeginFade(ScreenID uiExitScreen, INT8 bFadeValue, INT8 bType, UINT32 uiDelay);
134 …ginFade(ScreenID const uiExitScreen, INT8 const bFadeValue, INT8 const bType, UINT32 const uiDelay) in BeginFade() argument
138 guiFadeDelay = uiDelay; in BeginFade()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DHandle_UI.h259 void BeginDisplayTimedCursor(UICursorID, UINT32 uiDelay);
H A DHandle_UI.cc4781 void BeginDisplayTimedCursor(UICursorID const uiCursorID, UINT32 const uiDelay) in BeginDisplayTimedCursor() argument
4786 guiTimerCursorDelay = uiDelay; in BeginDisplayTimedCursor()