Searched refs:uiLocation (Results 1 – 1 of 1) sorted by relevance
1284 UINT32 uiLocation = 0; in GetNumUnSafeSectorsInPath() local1312 uiLocation = pNode -> uiSectorId; in GetNumUnSafeSectorsInPath()1314 if ( StrategicMap[ uiLocation ].fEnemyAirControlled ) in GetNumUnSafeSectorsInPath()1339 uiLocation = pNode -> uiSectorId; in GetNumUnSafeSectorsInPath()1341 if ( StrategicMap[ uiLocation ].fEnemyAirControlled ) in GetNumUnSafeSectorsInPath()