Searched refs:uiPercentage (Results 1 – 3 of 3) sorted by relevance
/dports/graphics/blender/blender-2.91.0/release/scripts/addons/mesh_tools/ |
H A D | mesh_edge_roundifier.py | 532 uiPercentage = 0.333 534 self.addEnumParameterToUI(box, False, uiPercentage, 'Mode:', 'workMode') 535 self.addEnumParameterToUI(box, False, uiPercentage, 'Plane:', 'planeEnum') 543 self.addEnumParameterToUI(box, False, uiPercentage, 'Entry mode:', 'entryMode') 551 self.addParameterToUI(box, False, uiPercentage, 'Angle:', 'a', disable_a) 552 self.addParameterToUI(box, False, uiPercentage, 'Radius:', 'r', disable_r) 553 self.addParameterToUI(box, False, uiPercentage, 'Segments:', 'n') 569 self.addParameterToUI(box, False, uiPercentage, 'Orhto offset:', 'offset') 570 self.addParameterToUI(box, False, uiPercentage, 'Parallel offset:', 'offset2') 573 self.addParameterToUI(box, False, uiPercentage, 'Edge rotate :', 'edgeAngle') [all …]
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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Utils/ |
H A D | Animated_ProgressBar.h | 47 void RenderProgressBar( UINT8 ubID, UINT32 uiPercentage );
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H A D | Animated_ProgressBar.cc | 216 void RenderProgressBar( UINT8 ubID, UINT32 uiPercentage ) in RenderProgressBar() argument 232 rActual = pCurr->rStart+(pCurr->rEnd-pCurr->rStart)*uiPercentage*0.01; in RenderProgressBar()
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