Searched refs:uiThousandthsOfThisSecondProcessed (Results 1 – 1 of 1) sorted by relevance
616 UINT32 uiThousandthsOfThisSecondProcessed; in UpdateClock() local657 uiOrigThousandthsOfThisSecondProcessed = uiThousandthsOfThisSecondProcessed; in UpdateClock()669 uiThousandthsOfThisSecondProcessed = uiNewTime - uiLastSecondTime; in UpdateClock()671 if( uiThousandthsOfThisSecondProcessed >= 1000 && gubClockResolution == 1 ) in UpdateClock()687 if( uiThousandthsOfThisSecondProcessed >= uiTimeSlice * (guiTimesThisSecondProcessed+1)/1000 ) in UpdateClock()689 guiTimesThisSecondProcessed = uiThousandthsOfThisSecondProcessed*1000 / uiTimeSlice; in UpdateClock()