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Searched refs:ui_cursorX (Results 1 – 1 of 1) sorted by relevance

/dports/games/egl/egl-0.3.1_9/cgame/ui/
H A Dui_cursor.c26 static cVar_t *ui_cursorX; variable
321 ui_cursorX = cgi.Cvar_Register ("ui_cursorX", "-1", CVAR_READONLY); in UI_CursorInit()
323 if (ui_cursorX->floatVal == -1 && ui_cursorY->floatVal == -1) { in UI_CursorInit()
328 uiState.cursorX = ui_cursorX->floatVal; in UI_CursorInit()
342 cgi.Cvar_VariableSetValue (ui_cursorX, uiState.cursorX, qTrue); in UI_CursorShutdown()