Searched refs:ui_random (Results 1 – 6 of 6) sorted by relevance
37 add_tile(tile_def(pick_dngn_tile(idx, ui_random(INT_MAX)))); in GodMenuEntry()
48 return non_random ? 0 : ui_random(rand_max); in rand()68 return 1 + (ui_rand ? ui_random : random2)(15); in random_colour()73 return static_cast<bool>(ui_random(2)); in _ui_coinflip()
97 int ui_random(int max);
220 int ui_random(int max) in ui_random() function
2495 return base + ui_random(count); in _tileidx_corpse()2785 return TILE_ORB + ui_random(tile_main_count(TILE_ORB)); in tileidx_item()3006 ch += ui_random(tile_main_count(ch)); in tileidx_cloud()3121 return tile + ui_random(tile_main_count(tile)); in vary_bolt_tile()3123 return tile + ui_random(4); in vary_bolt_tile()
5284 props[TILE_NUM_KEY].get_short() = ui_random(256); in malmutate()