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Searched refs:ui_screen_width (Results 1 – 3 of 3) sorted by relevance

/dports/textproc/scim/scim-1.4.9/extras/panel/
H A Dscim_panel_gtk.cpp1031 spot_x = ui_screen_width () / 2 - 64; in ui_initialize()
1113 if (spot_x + ws.width > ui_screen_width () - 4) in ui_settle_input_window()
1114 spot_x = ui_screen_width () - ws.width - 4; in ui_settle_input_window()
1151 pos_x = ui_screen_width () - ws.width - 8; in ui_settle_lookup_table_window()
1200 pos_x = ui_screen_width () - ws.width; in ui_settle_toolbar_window()
1204 pos_x = ui_screen_width () - ws.width; in ui_settle_toolbar_window()
1222 ui_screen_width (void) in ui_screen_width() function
1258 width = ui_screen_width (); in ui_get_workarea()
1294 _input_window_x = ui_screen_width (); in ui_switch_screen()
2096 if (size.width > ui_screen_width ()/2) { in ui_show_help()
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/dports/games/trackballs/trackballs-1.3.3/src/
H A DglHelp.h107 GLuint ui_screen_width; member
H A DglHelp.cc1206 uniformLocations.ui_screen_width = glGetUniformLocation(shaderUI, "screen_width"); in glHelpInit()
1506 glUniform1f(uniformLocations.ui_screen_width, (GLfloat)screenWidth); in Enter2DMode()