Searched refs:ui_screen_width (Results 1 – 3 of 3) sorted by relevance
1031 spot_x = ui_screen_width () / 2 - 64; in ui_initialize()1113 if (spot_x + ws.width > ui_screen_width () - 4) in ui_settle_input_window()1114 spot_x = ui_screen_width () - ws.width - 4; in ui_settle_input_window()1151 pos_x = ui_screen_width () - ws.width - 8; in ui_settle_lookup_table_window()1200 pos_x = ui_screen_width () - ws.width; in ui_settle_toolbar_window()1204 pos_x = ui_screen_width () - ws.width; in ui_settle_toolbar_window()1222 ui_screen_width (void) in ui_screen_width() function1258 width = ui_screen_width (); in ui_get_workarea()1294 _input_window_x = ui_screen_width (); in ui_switch_screen()2096 if (size.width > ui_screen_width ()/2) { in ui_show_help()[all …]
107 GLuint ui_screen_width; member
1206 uniformLocations.ui_screen_width = glGetUniformLocation(shaderUI, "screen_width"); in glHelpInit()1506 glUniform1f(uniformLocations.ui_screen_width, (GLfloat)screenWidth); in Enter2DMode()