Searched refs:ulIdent (Results 1 – 12 of 12) sorted by relevance
82 uint32_t ulIdent ; member102 uint32_t ulIdent ; member119 : ulIdent() in Surface()
149 if (pcHeader->ulIdent != AI_MDC_MAGIC_NUMBER_BE && in ValidateHeader()150 pcHeader->ulIdent != AI_MDC_MAGIC_NUMBER_LE) in ValidateHeader()153 szBuffer[0] = ((char*)&pcHeader->ulIdent)[0]; in ValidateHeader()154 szBuffer[1] = ((char*)&pcHeader->ulIdent)[1]; in ValidateHeader()155 szBuffer[2] = ((char*)&pcHeader->ulIdent)[2]; in ValidateHeader()156 szBuffer[3] = ((char*)&pcHeader->ulIdent)[3]; in ValidateHeader()
87 uint32_t ulIdent ; member108 uint32_t ulIdent ; member125 : ulIdent(), in Surface()
145 if (pcHeader->ulIdent != AI_MDC_MAGIC_NUMBER_BE && in ValidateHeader()146 pcHeader->ulIdent != AI_MDC_MAGIC_NUMBER_LE) in ValidateHeader()149 szBuffer[0] = ((char*)&pcHeader->ulIdent)[0]; in ValidateHeader()150 szBuffer[1] = ((char*)&pcHeader->ulIdent)[1]; in ValidateHeader()151 szBuffer[2] = ((char*)&pcHeader->ulIdent)[2]; in ValidateHeader()152 szBuffer[3] = ((char*)&pcHeader->ulIdent)[3]; in ValidateHeader()
145 if (pcHeader->ulIdent != AI_MDC_MAGIC_NUMBER_BE && in ValidateHeader()146 pcHeader->ulIdent != AI_MDC_MAGIC_NUMBER_LE) { in ValidateHeader()148 ai_str_toprintable((char *)&pcHeader->ulIdent, 4)); in ValidateHeader()
82 uint32_t ulIdent ; member103 uint32_t ulIdent ; member120 : ulIdent(), in Surface()
83 uint32_t ulIdent ; member104 uint32_t ulIdent ; member121 : ulIdent(), in Surface()
147 if (pcHeader->ulIdent != AI_MDC_MAGIC_NUMBER_BE && in ValidateHeader()148 pcHeader->ulIdent != AI_MDC_MAGIC_NUMBER_LE) in ValidateHeader()151 szBuffer[0] = ((char*)&pcHeader->ulIdent)[0]; in ValidateHeader()152 szBuffer[1] = ((char*)&pcHeader->ulIdent)[1]; in ValidateHeader()153 szBuffer[2] = ((char*)&pcHeader->ulIdent)[2]; in ValidateHeader()154 szBuffer[3] = ((char*)&pcHeader->ulIdent)[3]; in ValidateHeader()
82 uint32_t ulIdent ; member103 uint32_t ulIdent ; member
123 if (pcHeader->ulIdent != AI_MDC_MAGIC_NUMBER_BE && in ValidateHeader()124 pcHeader->ulIdent != AI_MDC_MAGIC_NUMBER_LE) in ValidateHeader()127 szBuffer[0] = ((char*)&pcHeader->ulIdent)[0]; in ValidateHeader()128 szBuffer[1] = ((char*)&pcHeader->ulIdent)[1]; in ValidateHeader()129 szBuffer[2] = ((char*)&pcHeader->ulIdent)[2]; in ValidateHeader()130 szBuffer[3] = ((char*)&pcHeader->ulIdent)[3]; in ValidateHeader()