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Searched refs:ulIdent (Results 1 – 12 of 12) sorted by relevance

/dports/devel/upp/upp/bazaar/plugin/assimp/code/MDC/
H A DMDCFileData.h82 uint32_t ulIdent ; member
102 uint32_t ulIdent ; member
119 : ulIdent() in Surface()
H A DMDCLoader.cpp149 if (pcHeader->ulIdent != AI_MDC_MAGIC_NUMBER_BE && in ValidateHeader()
150 pcHeader->ulIdent != AI_MDC_MAGIC_NUMBER_LE) in ValidateHeader()
153 szBuffer[0] = ((char*)&pcHeader->ulIdent)[0]; in ValidateHeader()
154 szBuffer[1] = ((char*)&pcHeader->ulIdent)[1]; in ValidateHeader()
155 szBuffer[2] = ((char*)&pcHeader->ulIdent)[2]; in ValidateHeader()
156 szBuffer[3] = ((char*)&pcHeader->ulIdent)[3]; in ValidateHeader()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/
H A DMDCFileData.h87 uint32_t ulIdent ; member
108 uint32_t ulIdent ; member
125 : ulIdent(), in Surface()
H A DMDCLoader.cpp145 if (pcHeader->ulIdent != AI_MDC_MAGIC_NUMBER_BE && in ValidateHeader()
146 pcHeader->ulIdent != AI_MDC_MAGIC_NUMBER_LE) in ValidateHeader()
149 szBuffer[0] = ((char*)&pcHeader->ulIdent)[0]; in ValidateHeader()
150 szBuffer[1] = ((char*)&pcHeader->ulIdent)[1]; in ValidateHeader()
151 szBuffer[2] = ((char*)&pcHeader->ulIdent)[2]; in ValidateHeader()
152 szBuffer[3] = ((char*)&pcHeader->ulIdent)[3]; in ValidateHeader()
/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/MDC/
H A DMDCFileData.h82 uint32_t ulIdent ; member
102 uint32_t ulIdent ; member
119 : ulIdent() in Surface()
H A DMDCLoader.cpp145 if (pcHeader->ulIdent != AI_MDC_MAGIC_NUMBER_BE && in ValidateHeader()
146 pcHeader->ulIdent != AI_MDC_MAGIC_NUMBER_LE) { in ValidateHeader()
148 ai_str_toprintable((char *)&pcHeader->ulIdent, 4)); in ValidateHeader()
/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/
H A DMDCFileData.h82 uint32_t ulIdent ; member
103 uint32_t ulIdent ; member
120 : ulIdent(), in Surface()
H A DMDCLoader.cpp145 if (pcHeader->ulIdent != AI_MDC_MAGIC_NUMBER_BE && in ValidateHeader()
146 pcHeader->ulIdent != AI_MDC_MAGIC_NUMBER_LE) in ValidateHeader()
149 szBuffer[0] = ((char*)&pcHeader->ulIdent)[0]; in ValidateHeader()
150 szBuffer[1] = ((char*)&pcHeader->ulIdent)[1]; in ValidateHeader()
151 szBuffer[2] = ((char*)&pcHeader->ulIdent)[2]; in ValidateHeader()
152 szBuffer[3] = ((char*)&pcHeader->ulIdent)[3]; in ValidateHeader()
/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/
H A DMDCFileData.h83 uint32_t ulIdent ; member
104 uint32_t ulIdent ; member
121 : ulIdent(), in Surface()
H A DMDCLoader.cpp147 if (pcHeader->ulIdent != AI_MDC_MAGIC_NUMBER_BE && in ValidateHeader()
148 pcHeader->ulIdent != AI_MDC_MAGIC_NUMBER_LE) in ValidateHeader()
151 szBuffer[0] = ((char*)&pcHeader->ulIdent)[0]; in ValidateHeader()
152 szBuffer[1] = ((char*)&pcHeader->ulIdent)[1]; in ValidateHeader()
153 szBuffer[2] = ((char*)&pcHeader->ulIdent)[2]; in ValidateHeader()
154 szBuffer[3] = ((char*)&pcHeader->ulIdent)[3]; in ValidateHeader()
/dports/games/spring/spring_98.0/rts/lib/assimp/code/
H A DMDCFileData.h82 uint32_t ulIdent ; member
103 uint32_t ulIdent ; member
H A DMDCLoader.cpp123 if (pcHeader->ulIdent != AI_MDC_MAGIC_NUMBER_BE && in ValidateHeader()
124 pcHeader->ulIdent != AI_MDC_MAGIC_NUMBER_LE) in ValidateHeader()
127 szBuffer[0] = ((char*)&pcHeader->ulIdent)[0]; in ValidateHeader()
128 szBuffer[1] = ((char*)&pcHeader->ulIdent)[1]; in ValidateHeader()
129 szBuffer[2] = ((char*)&pcHeader->ulIdent)[2]; in ValidateHeader()
130 szBuffer[3] = ((char*)&pcHeader->ulIdent)[3]; in ValidateHeader()