Searched refs:uloc_modelview (Results 1 – 8 of 8) sorted by relevance
/dports/math/geogram/geogram-1.7.7/src/lib/third_party/glfw/examples/ |
H A D | heightmap.c | 408 GLint uloc_modelview; in main() local 449 uloc_modelview = glGetUniformLocation(shader_program, "modelview"); in main() 464 glUniformMatrix4fv(uloc_modelview, 1, GL_FALSE, modelview_matrix); in main()
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/dports/graphics/bonzomatic/Bonzomatic-2021-03-07/external/glfw/examples/ |
H A D | heightmap.c | 408 GLint uloc_modelview; in main() local 449 uloc_modelview = glGetUniformLocation(shader_program, "modelview"); in main() 464 glUniformMatrix4fv(uloc_modelview, 1, GL_FALSE, modelview_matrix); in main()
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/dports/graphics/glfw/glfw-3.3.4/examples/ |
H A D | heightmap.c | 408 GLint uloc_modelview; in main() local 449 uloc_modelview = glGetUniformLocation(shader_program, "modelview"); in main() 464 glUniformMatrix4fv(uloc_modelview, 1, GL_FALSE, modelview_matrix); in main()
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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/glfw/src/examples/ |
H A D | heightmap.c | 407 GLint uloc_modelview; in main() local 448 uloc_modelview = glGetUniformLocation(shader_program, "modelview"); in main() 463 glUniformMatrix4fv(uloc_modelview, 1, GL_FALSE, modelview_matrix); in main()
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/glfw/src/examples/ |
H A D | heightmap.c | 407 GLint uloc_modelview; in main() local 448 uloc_modelview = glGetUniformLocation(shader_program, "modelview"); in main() 463 glUniformMatrix4fv(uloc_modelview, 1, GL_FALSE, modelview_matrix); in main()
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/dports/graphics/rx/rx-0.4.0/cargo-crates/glfw-sys-3.3.0/examples/ |
H A D | heightmap.c | 407 GLint uloc_modelview; in main() local 448 uloc_modelview = glGetUniformLocation(shader_program, "modelview"); in main() 463 glUniformMatrix4fv(uloc_modelview, 1, GL_FALSE, modelview_matrix); in main()
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/dports/games/craft/Craft-1.0fbsd/deps/glfw/examples/ |
H A D | heightmap.c | 506 GLint uloc_modelview; in main() local 616 uloc_modelview = pglGetUniformLocation(shader_program, "modelview"); in main() 631 pglUniformMatrix4fv(uloc_modelview, 1, GL_FALSE, modelview_matrix); in main()
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/dports/graphics/glfw2/glfw-2.7.9/examples/ |
H A D | heightmap.c | 684 GLint uloc_modelview; in main() local 790 uloc_modelview = pglGetUniformLocation(shader_program, "modelview"); in main() 805 pglUniformMatrix4fv(uloc_modelview, 1, GL_FALSE, modelview_matrix); in main()
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