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Searched refs:ultimatemode (Results 1 – 16 of 16) sorted by relevance

/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Dg_state.h56 extern UINT8 ultimatemode; // was sk_insane
H A Dd_main.c1452 ultimatemode = true; in D_SRB2Main()
1521 D_MapChange(pstartmap, gametype, ultimatemode, true, 0, false, false); in D_SRB2Main()
H A Dg_game.c53 UINT8 ultimatemode = false; variable
2565 rings = (ultimatemode ? 0 : mapheaderinfo[gamemap-1]->startrings); in G_PlayerReborn()
3753 if (ultimatemode) in G_UpdateVisited()
3813 …else if ((!modifiedgame || savemoddata) && !(netgame || multiplayer || ultimatemode || demorecordi… in G_HandleSaveLevel()
3818 …else if (!(ultimatemode || netgame || multiplayer || demoplayback || demorecording || metalrecordi… in G_HandleSaveLevel()
4027 D_MapChange(nextmap+1, gametype, ultimatemode, false, 0, false, false); in G_DoWorldDone()
4030 D_MapChange(nextmap+1, gametype, ultimatemode, true, 0, false, false); in G_DoWorldDone()
4089 pl->lives = (ultimatemode) ? 1 : startinglivesbalance[numgameovers]; in G_DoContinued()
4091 D_MapChange(gamemap, gametype, ultimatemode, false, 0, false, false); in G_DoContinued()
4827 ultimatemode = pultmode; in G_InitNew()
H A Ddoomstat.h596 #define continuesInSession (!multiplayer && (ultimatemode || (useContinues && !marathonmode) || (!m…
H A Dd_netcmd.c2008 ultimatemode = false; in Command_Map_f()
2053 ultimatemode = ((flags & 1) != 0); in Got_Mapcmd()
2055 ultimatemode = false; in Got_Mapcmd()
2103 G_InitNew(ultimatemode, mapname, resetplayer, skipprecutscene, FLS); in Got_Mapcmd()
H A Dy_inter.c1990 …(INT32)((!ultimatemode && !modeattacking && players[i].lives != INFLIVES) ? max((INT32)((players[i… in Y_AwardCoopBonuses()
2046 …(INT32)((!ultimatemode && !modeattacking && players[i].lives != INFLIVES) ? max((INT32)((players[i… in Y_AwardSpecialStageBonus()
H A Dm_cheat.c262 #define REQUIRE_NOULTIMATE if (ultimatemode)\
H A Df_finale.c1632 …V_DrawCenteredString(BASEVIDWIDTH/2, 182, V_SNAPTOBOTTOM|(ultimatemode ? V_REDMAP : V_YELLOWMAP), … in F_GameEvaluationDrawer()
1690 if (ultimatemode) in F_GameEvaluationTicker()
3909 D_MapChange(gamemap, gametype, ultimatemode, precutresetplayer, 0, true, false); in F_EndCutScene()
H A Dp_enemy.c2744 if (ultimatemode) in A_LobShot()
2781 if (ultimatemode) in A_FireShot()
2822 if (ultimatemode) in A_SuperFireShot()
4407 if (ultimatemode) //I don't THINK so! in A_ExtraLife()
5355 if (ultimatemode) in A_JetChase()
5361 if (ultimatemode) in A_JetChase()
5474 if (ultimatemode) in A_JetgShoot()
7816 if (ultimatemode) in A_BuzzFly()
9819 if (ultimatemode) in A_MultiShot()
11356 if (ultimatemode) in A_BrakFireShot()
H A Dlua_script.c164 lua_pushboolean(L, ultimatemode != 0); in LUA_PushGlobals()
H A Dp_inter.c1420 if (ultimatemode && player->continues < 99) in P_TouchSpecialThing()
3704 else if (player->powers[pw_shield] || (player->bot && !ultimatemode)) //If One-Hit Shield in P_DamageMobj()
H A Dd_clisrv.c4806 D_MapChange(-1, 0, ultimatemode, false, 2, false, fromlevelselect); // finish the map change in TryRunTics()
H A Dp_setup.c4257 …if (!(ultimatemode || netgame || multiplayer || demoplayback || demorecording || metalrecording ||… in P_LoadLevel()
H A Dp_user.c1209 …if (!ultimatemode && !modeattacking && !G_IsSpecialStage(gamemap) && G_GametypeUsesLives() && play… in P_GivePlayerRings()
1412 if (!ultimatemode && continuesInSession && G_IsSpecialStage(gamemap) in P_AddPlayerScore()
1434 …if (!ultimatemode && !modeattacking && player->score > oldscore && player->score % 50000 < amount … in P_AddPlayerScore()
H A Dm_menu.c3680 if (gamestate != GS_LEVEL || ultimatemode) // intermission, so gray out stuff. in M_StartControlPanel()
H A Dp_mobj.c11870 if (ultimatemode) in P_AllowMobjSpawn()