/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/ |
H A D | g_state.h | 56 extern UINT8 ultimatemode; // was sk_insane
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H A D | d_main.c | 1452 ultimatemode = true; in D_SRB2Main() 1521 D_MapChange(pstartmap, gametype, ultimatemode, true, 0, false, false); in D_SRB2Main()
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H A D | g_game.c | 53 UINT8 ultimatemode = false; variable 2565 rings = (ultimatemode ? 0 : mapheaderinfo[gamemap-1]->startrings); in G_PlayerReborn() 3753 if (ultimatemode) in G_UpdateVisited() 3813 …else if ((!modifiedgame || savemoddata) && !(netgame || multiplayer || ultimatemode || demorecordi… in G_HandleSaveLevel() 3818 …else if (!(ultimatemode || netgame || multiplayer || demoplayback || demorecording || metalrecordi… in G_HandleSaveLevel() 4027 D_MapChange(nextmap+1, gametype, ultimatemode, false, 0, false, false); in G_DoWorldDone() 4030 D_MapChange(nextmap+1, gametype, ultimatemode, true, 0, false, false); in G_DoWorldDone() 4089 pl->lives = (ultimatemode) ? 1 : startinglivesbalance[numgameovers]; in G_DoContinued() 4091 D_MapChange(gamemap, gametype, ultimatemode, false, 0, false, false); in G_DoContinued() 4827 ultimatemode = pultmode; in G_InitNew()
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H A D | doomstat.h | 596 #define continuesInSession (!multiplayer && (ultimatemode || (useContinues && !marathonmode) || (!m…
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H A D | d_netcmd.c | 2008 ultimatemode = false; in Command_Map_f() 2053 ultimatemode = ((flags & 1) != 0); in Got_Mapcmd() 2055 ultimatemode = false; in Got_Mapcmd() 2103 G_InitNew(ultimatemode, mapname, resetplayer, skipprecutscene, FLS); in Got_Mapcmd()
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H A D | y_inter.c | 1990 …(INT32)((!ultimatemode && !modeattacking && players[i].lives != INFLIVES) ? max((INT32)((players[i… in Y_AwardCoopBonuses() 2046 …(INT32)((!ultimatemode && !modeattacking && players[i].lives != INFLIVES) ? max((INT32)((players[i… in Y_AwardSpecialStageBonus()
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H A D | m_cheat.c | 262 #define REQUIRE_NOULTIMATE if (ultimatemode)\
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H A D | f_finale.c | 1632 …V_DrawCenteredString(BASEVIDWIDTH/2, 182, V_SNAPTOBOTTOM|(ultimatemode ? V_REDMAP : V_YELLOWMAP), … in F_GameEvaluationDrawer() 1690 if (ultimatemode) in F_GameEvaluationTicker() 3909 D_MapChange(gamemap, gametype, ultimatemode, precutresetplayer, 0, true, false); in F_EndCutScene()
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H A D | p_enemy.c | 2744 if (ultimatemode) in A_LobShot() 2781 if (ultimatemode) in A_FireShot() 2822 if (ultimatemode) in A_SuperFireShot() 4407 if (ultimatemode) //I don't THINK so! in A_ExtraLife() 5355 if (ultimatemode) in A_JetChase() 5361 if (ultimatemode) in A_JetChase() 5474 if (ultimatemode) in A_JetgShoot() 7816 if (ultimatemode) in A_BuzzFly() 9819 if (ultimatemode) in A_MultiShot() 11356 if (ultimatemode) in A_BrakFireShot()
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H A D | lua_script.c | 164 lua_pushboolean(L, ultimatemode != 0); in LUA_PushGlobals()
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H A D | p_inter.c | 1420 if (ultimatemode && player->continues < 99) in P_TouchSpecialThing() 3704 else if (player->powers[pw_shield] || (player->bot && !ultimatemode)) //If One-Hit Shield in P_DamageMobj()
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H A D | d_clisrv.c | 4806 D_MapChange(-1, 0, ultimatemode, false, 2, false, fromlevelselect); // finish the map change in TryRunTics()
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H A D | p_setup.c | 4257 …if (!(ultimatemode || netgame || multiplayer || demoplayback || demorecording || metalrecording ||… in P_LoadLevel()
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H A D | p_user.c | 1209 …if (!ultimatemode && !modeattacking && !G_IsSpecialStage(gamemap) && G_GametypeUsesLives() && play… in P_GivePlayerRings() 1412 if (!ultimatemode && continuesInSession && G_IsSpecialStage(gamemap) in P_AddPlayerScore() 1434 …if (!ultimatemode && !modeattacking && player->score > oldscore && player->score % 50000 < amount … in P_AddPlayerScore()
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H A D | m_menu.c | 3680 if (gamestate != GS_LEVEL || ultimatemode) // intermission, so gray out stuff. in M_StartControlPanel()
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H A D | p_mobj.c | 11870 if (ultimatemode) in P_AllowMobjSpawn()
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