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Searched refs:under_sp (Results 1 – 4 of 4) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/sw/src/
H A Dplayer.cpp4994 SPRITEp under_sp = NULL, over_sp = NULL; in DoPlayerWarpToUnderwater() local
5022 under_sp = &sprite[i]; in DoPlayerWarpToUnderwater()
5025 SectUser[under_sp->sectnum] && in DoPlayerWarpToUnderwater()
5040 pp->posx = under_sp->x - u->sx; in DoPlayerWarpToUnderwater()
5041 pp->posy = under_sp->y - u->sy; in DoPlayerWarpToUnderwater()
5044 under = under_sp->sectnum; in DoPlayerWarpToUnderwater()
5080 under_sp = &sprite[i]; in DoPlayerWarpToSurface()
5083 SectUser[under_sp->sectnum] && in DoPlayerWarpToSurface()
5111 u->sx = under_sp->x - pp->posx; in DoPlayerWarpToSurface()
5112 u->sy = under_sp->y - pp->posy; in DoPlayerWarpToSurface()
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H A Dweapon.cpp19807 under_sp = &sprite[i]; in WarpToUnderwater()
19825 *x = under_sp->x - sx; in WarpToUnderwater()
19826 *y = under_sp->y - sy; in WarpToUnderwater()
19829 under = under_sp->sectnum; in WarpToUnderwater()
19894 sx = under_sp->x - *x; in WarpToSurface()
19895 sy = under_sp->y - *y; in WarpToSurface()
19970 sp->x = under_sp->x - sx; in SpriteWarpToUnderwater()
19971 sp->y = under_sp->y - sy; in SpriteWarpToUnderwater()
20027 if (under_sp->lotag == 0) in SpriteWarpToSurface()
20049 sx = under_sp->x - sp->x; in SpriteWarpToSurface()
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/dports/games/jfsw/jfsw-c434002/src/
H A Dplayer.c4922 SPRITEp under_sp = NULL, over_sp = NULL; in DoPlayerWarpToUnderwater() local
4950 under_sp = &sprite[i]; in DoPlayerWarpToUnderwater()
4953 SectUser[under_sp->sectnum] && in DoPlayerWarpToUnderwater()
4968 pp->posx = under_sp->x - u->sx; in DoPlayerWarpToUnderwater()
4969 pp->posy = under_sp->y - u->sy; in DoPlayerWarpToUnderwater()
4972 under = under_sp->sectnum; in DoPlayerWarpToUnderwater()
5009 under_sp = &sprite[i]; in DoPlayerWarpToSurface()
5012 SectUser[under_sp->sectnum] && in DoPlayerWarpToSurface()
5040 u->sx = under_sp->x - pp->posx; in DoPlayerWarpToSurface()
5041 u->sy = under_sp->y - pp->posy; in DoPlayerWarpToSurface()
[all …]
H A Dweapon.c20011 under_sp = &sprite[i]; in WarpToUnderwater()
20029 *x = under_sp->x - sx; in WarpToUnderwater()
20030 *y = under_sp->y - sy; in WarpToUnderwater()
20098 sx = under_sp->x - *x; in WarpToSurface()
20099 sy = under_sp->y - *y; in WarpToSurface()
20174 sp->x = under_sp->x - sx; in SpriteWarpToUnderwater()
20175 sp->y = under_sp->y - sy; in SpriteWarpToUnderwater()
20231 if (under_sp->lotag == 0) in SpriteWarpToSurface()
20253 sx = under_sp->x - sp->x; in SpriteWarpToSurface()
20254 sy = under_sp->y - sp->y; in SpriteWarpToSurface()
[all …]