Searched refs:underwatertics (Results 1 – 6 of 6) sorted by relevance
584 extern UINT16 underwatertics;
1690 player->powers[pw_underwater] = underwatertics + 1; in P_TouchSpecialThing()1694 if (player->powers[pw_underwater] < underwatertics + 1) in P_TouchSpecialThing()1695 player->powers[pw_underwater] = underwatertics + 1; in P_TouchSpecialThing()
283 lua_pushinteger(L, underwatertics); in LUA_PushGlobals()
3661 underwatertics = (UINT16)get_number(word2); in readmaincfg()
214 UINT16 underwatertics = 30*TICRATE; variable
3310 p->powers[pw_underwater] = underwatertics + 1; in P_MobjCheckWater()