Searched refs:uniform_id_t (Results 1 – 3 of 3) sorted by relevance
/dports/games/0ad/0ad-0.0.23b-alpha/source/graphics/ |
H A D | ShaderProgram.h | 72 typedef CStrIntern uniform_id_t; typedef 157 virtual Binding GetUniformBinding(uniform_id_t id) = 0; 172 void Uniform(uniform_id_t id, int v); 173 void Uniform(uniform_id_t id, float v); 174 void Uniform(uniform_id_t id, float v0, float v1); 175 void Uniform(uniform_id_t id, const CVector3D& v); 176 void Uniform(uniform_id_t id, const CColor& v); 177 void Uniform(uniform_id_t id, float v0, float v1, float v2, float v3); 178 void Uniform(uniform_id_t id, const CMatrix3D& v); 179 void Uniform(uniform_id_t id, size_t count, const CMatrix3D* v);
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H A D | ShaderProgram.cpp | 199 virtual Binding GetUniformBinding(uniform_id_t id) in GetUniformBinding() 542 virtual Binding GetUniformBinding(uniform_id_t id) in GetUniformBinding() 728 void CShaderProgram::Uniform(uniform_id_t id, int v) in Uniform() 733 void CShaderProgram::Uniform(uniform_id_t id, float v) in Uniform() 738 void CShaderProgram::Uniform(uniform_id_t id, float v0, float v1) in Uniform() 743 void CShaderProgram::Uniform(uniform_id_t id, const CVector3D& v) in Uniform() 748 void CShaderProgram::Uniform(uniform_id_t id, const CColor& v) in Uniform() 753 void CShaderProgram::Uniform(uniform_id_t id, float v0, float v1, float v2, float v3) in Uniform() 758 void CShaderProgram::Uniform(uniform_id_t id, const CMatrix3D& v) in Uniform() 763 void CShaderProgram::Uniform(uniform_id_t id, size_t count, const CMatrix3D* v) in Uniform()
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H A D | ShaderProgramFFP.cpp | 66 virtual Binding GetTextureBinding(uniform_id_t id) in GetTextureBinding() 99 virtual Binding GetUniformBinding(uniform_id_t id) in GetUniformBinding()
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