Searched refs:uniformsDescription (Results 1 – 2 of 2) sorted by relevance
270 void GLShader::initializeUniforms(const QVector<ShaderUniform> &uniformsDescription) in initializeUniforms() argument272 m_uniforms = uniformsDescription; in initializeUniforms()273 m_uniformsNames.resize(uniformsDescription.size()); in initializeUniforms()274 m_uniformsNamesIds.reserve(uniformsDescription.size()); in initializeUniforms()307 for (int i = 0, m = uniformsDescription.size(); i < m; i++) { in initializeUniforms()320 if (uniformsDescription[i].m_blockIndex == -1) { // Uniform is in default block in initializeUniforms()321 …Shaders) << "Active Uniform in Default Block " << uniformsDescription[i].m_name << uniformsDescrip… in initializeUniforms()322 … activeUniformsInDefaultBlock.insert(uniformsDescription[i].m_name, uniformsDescription[i]); in initializeUniforms()
166 void initializeUniforms(const QVector<ShaderUniform> &uniformsDescription);