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Searched refs:uniformsDescription (Results 1 – 2 of 2) sorted by relevance

/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/plugins/renderers/opengl/renderer/
H A Dglshader.cpp270 void GLShader::initializeUniforms(const QVector<ShaderUniform> &uniformsDescription) in initializeUniforms() argument
272 m_uniforms = uniformsDescription; in initializeUniforms()
273 m_uniformsNames.resize(uniformsDescription.size()); in initializeUniforms()
274 m_uniformsNamesIds.reserve(uniformsDescription.size()); in initializeUniforms()
307 for (int i = 0, m = uniformsDescription.size(); i < m; i++) { in initializeUniforms()
320 if (uniformsDescription[i].m_blockIndex == -1) { // Uniform is in default block in initializeUniforms()
321 …Shaders) << "Active Uniform in Default Block " << uniformsDescription[i].m_name << uniformsDescrip… in initializeUniforms()
322 … activeUniformsInDefaultBlock.insert(uniformsDescription[i].m_name, uniformsDescription[i]); in initializeUniforms()
H A Dglshader_p.h166 void initializeUniforms(const QVector<ShaderUniform> &uniformsDescription);