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Searched refs:unitCurrentCommandQueues (Results 1 – 2 of 2) sorted by relevance

/dports/games/spring/spring_98.0/AI/Wrappers/LegacyCpp/
H A DAIAICallback.cpp145 delete unitCurrentCommandQueues[i]; in ~CAIAICallback()
146 unitCurrentCommandQueues[i] = NULL; in ~CAIAICallback()
148 delete[] unitCurrentCommandQueues; in ~CAIAICallback()
149 unitCurrentCommandQueues = NULL; in ~CAIAICallback()
184 unitCurrentCommandQueues = new CCommandQueue*[MAX_UNITS]; in init()
187 fillWithNULL((void**) unitCurrentCommandQueues, MAX_UNITS); in init()
371 if (unitCurrentCommandQueues[unitId] != NULL) { in GetCurrentUnitCommands()
372 delete unitCurrentCommandQueues[unitId]; in GetCurrentUnitCommands()
374 unitCurrentCommandQueues[unitId] = cc; in GetCurrentUnitCommands()
H A DAIAICallback.h262 CCommandQueue** unitCurrentCommandQueues; variable