Home
last modified time | relevance | path

Searched refs:unit_disappear_turn (Results 1 – 3 of 3) sorted by relevance

/dports/games/xconq/xconq-7.5.0-0pre.0.20050612/kernel/
H A Dunit.h482 #define unit_disappear_turn(unit) ((unit)->extras ? (unit)->extras->disappear : -1) macro
H A Drun2.c2353 if (unit_disappear_turn(unit) >= 0) { in run_disappearances()
2367 && unit_disappear_turn(unit) >= 0 in run_disappearances()
2368 && unit_disappear_turn(unit) <= curturn) { in run_disappearances()
H A Dwrite.c2070 write_num_prop(key(K_DISAPPEAR), unit_disappear_turn(unit), -1, FALSE, in write_unit_properties()