Searched refs:unit_in_vector (Results 1 – 8 of 8) sorted by relevance
/dports/games/xconq/xconq-7.5.0-0pre.0.20050612/kernel/ |
H A D | run.c | 561 unit = unit_in_vector(av, side->curactor_pos); in units_still_acting() 568 unit = unit_in_vector(av, curactor); in units_still_acting() 766 && side->curactor == unit_in_vector(av, side->curactor_pos) in side_move_some_units() 768 && side->curactor_id == unit_in_vector(av, side->curactor_pos)->id) in side_move_some_units() 785 unit = unit_in_vector(side->actionvector, curactor); in side_move_some_units() 876 unit = unit_in_vector(av, curactor); in side_move_some_units() 890 unit = unit_in_vector(av, curactor); in side_move_some_units()
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H A D | unit.h | 535 #define unit_in_vector(uvec,ix) ((uvec)->units[ix].unit) macro
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H A D | cmd.c | 250 unit = unit_in_vector(selvec, i); in apply_to_all_selected_units()
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H A D | skelconq.c | 402 unit = unit_in_vector(side2->actionvector, i); in list_actors()
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H A D | ui.c | 2995 nextunit = unit_in_vector(side->actionvector, i); in autonext_unit() 3010 nextunit = unit_in_vector(side->actionvector, n); in autonext_unit() 3021 nextunit = unit_in_vector(side->actionvector, i); in autonext_unit() 3060 nextunit = unit_in_vector(side->actionvector, i); in autonext_unit_inbox()
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H A D | ai.c | 510 unit = unit_in_vector(side->actionvector, curactor); in run_ai_plan_adjust()
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/dports/games/xconq/xconq-7.5.0-0pre.0.20050612/curses/ |
H A D | cdraw.c | 875 Unit *unit = unit_in_vector(listvector, line); in draw_unit_list_entry()
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/dports/games/xconq/xconq-7.5.0-0pre.0.20050612/changelogs/ |
H A D | ChangeLog-2000 | 3630 * unit.h (unit_in_vector): New macro, access to unit vector.
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