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Searched refs:unit_in_vector (Results 1 – 8 of 8) sorted by relevance

/dports/games/xconq/xconq-7.5.0-0pre.0.20050612/kernel/
H A Drun.c561 unit = unit_in_vector(av, side->curactor_pos); in units_still_acting()
568 unit = unit_in_vector(av, curactor); in units_still_acting()
766 && side->curactor == unit_in_vector(av, side->curactor_pos) in side_move_some_units()
768 && side->curactor_id == unit_in_vector(av, side->curactor_pos)->id) in side_move_some_units()
785 unit = unit_in_vector(side->actionvector, curactor); in side_move_some_units()
876 unit = unit_in_vector(av, curactor); in side_move_some_units()
890 unit = unit_in_vector(av, curactor); in side_move_some_units()
H A Dunit.h535 #define unit_in_vector(uvec,ix) ((uvec)->units[ix].unit) macro
H A Dcmd.c250 unit = unit_in_vector(selvec, i); in apply_to_all_selected_units()
H A Dskelconq.c402 unit = unit_in_vector(side2->actionvector, i); in list_actors()
H A Dui.c2995 nextunit = unit_in_vector(side->actionvector, i); in autonext_unit()
3010 nextunit = unit_in_vector(side->actionvector, n); in autonext_unit()
3021 nextunit = unit_in_vector(side->actionvector, i); in autonext_unit()
3060 nextunit = unit_in_vector(side->actionvector, i); in autonext_unit_inbox()
H A Dai.c510 unit = unit_in_vector(side->actionvector, curactor); in run_ai_plan_adjust()
/dports/games/xconq/xconq-7.5.0-0pre.0.20050612/curses/
H A Dcdraw.c875 Unit *unit = unit_in_vector(listvector, line); in draw_unit_list_entry()
/dports/games/xconq/xconq-7.5.0-0pre.0.20050612/changelogs/
H A DChangeLog-20003630 * unit.h (unit_in_vector): New macro, access to unit vector.