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Searched refs:unit_vertices (Results 1 – 3 of 3) sorted by relevance

/dports/games/freeorion/freeorion-0.4.10.2/GG/src/
H A DDrawUtil.cpp235 bool calc_vertices = unit_vertices.size() == 0; in BubbleArc()
237 unit_vertices.resize(2 * (SLICES + 1), 0.0); in BubbleArc()
240 unit_vertices[j*2] = cos(-theta); in BubbleArc()
241 unit_vertices[j*2+1] = sin(-theta); in BubbleArc()
273 glVertex2f(unit_vertices[X], unit_vertices[Y]); in BubbleArc()
310 bool calc_vertices = unit_vertices.size() == 0; in CircleArc()
315 unit_vertices[j*2] = cos(-theta); in CircleArc()
316 unit_vertices[j*2+1] = sin(-theta); in CircleArc()
344 glVertex2f(unit_vertices[X] * inner_radius, unit_vertices[Y] * inner_radius); in CircleArc()
360 glVertex2f(unit_vertices[X], unit_vertices[Y]); in CircleArc()
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/dports/games/freeorion/freeorion-0.4.10.2/UI/
H A DCUIDrawUtil.cpp83 std::vector<double>& unit_vertices = unit_circle_coords[SLICES]; in BufferStoreCircleArcVertices() local
84 bool calc_vertices = unit_vertices.size() == 0; in BufferStoreCircleArcVertices()
86 unit_vertices.resize(2 * (SLICES + 1), 0.0); in BufferStoreCircleArcVertices()
89 unit_vertices[j*2] = std::cos(-theta); in BufferStoreCircleArcVertices()
90 unit_vertices[j*2+1] = std::sin(-theta); in BufferStoreCircleArcVertices()
111 …fer.store(static_cast<GLfloat>(center_x + unit_vertices[X] * r), static_cast<GLfloat>(center_y + u… in BufferStoreCircleArcVertices()
133 …fer.store(static_cast<GLfloat>(center_x + unit_vertices[X] * r), static_cast<GLfloat>(center_y + u… in BufferStoreCircleArcVertices()
138 …fer.store(static_cast<GLfloat>(center_x + unit_vertices[X] * r), static_cast<GLfloat>(center_y + u… in BufferStoreCircleArcVertices()
149 …fer.store(static_cast<GLfloat>(center_x + unit_vertices[X] * r), static_cast<GLfloat>(center_y + u… in BufferStoreCircleArcVertices()
/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/graphics/
H A Drenderer.cpp6264 vector<Vec2f> unit_vertices;
6265 unit_vertices.resize(visibleUnitList.size()*4);
6281 unit_vertices[unitIdx] = Vec2f(mx + pos.x*zoom.x, my + mh - (pos.y*zoom.y));
6285 unit_vertices[unitIdx] = Vec2f(mx + (pos.x+1)*zoom.x+size, my + mh - (pos.y*zoom.y));
6293 unit_vertices[unitIdx] = Vec2f(mx + pos.x*zoom.x, my + mh - ((pos.y+size)*zoom.y));
6301 glVertexPointer(2, GL_FLOAT, 0, &unit_vertices[0]);
6426 vector<Vec2f> unit_vertices;
6427 unit_vertices.resize(markedCells.size()*4);
6447 unit_vertices[unitIdx] = Vec2f(mx + pos.x*zoom.x, my + mh - (pos.y*zoom.y));
6459 unit_vertices[unitIdx] = Vec2f(mx + pos.x*zoom.x, my + mh - ((pos.y+size)*zoom.y));
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