Searched refs:units_killed (Results 1 – 19 of 19) sorted by relevance
113 gameresult->units_killed = bn_int_get(part2->units_killed); in anongame_gameresult_parse()
44 int units_killed; member
101 int units_killed; /* Number of enemy units killed. */ member
344 + pplayer->score.units_killed / 3); in get_units_score()
654 return pplayer->score.units_killed; in get_units_killed()
1377 pplayer->score.units_killed = 0; in server_player_init()
4489 plr->score.units_killed = in sg_load_player_main()4809 secfile_insert_int(saving->file, plr->score.units_killed, in sg_save_player_main()
1785 killer->score.units_killed++; in wipe_unit_full()
1988 plr->score.units_killed = in player_load_main()
246 bn_int units_killed; member
3608 units_killed=05342 units_killed=07078 units_killed=08756 units_killed=010485 units_killed=012122 units_killed=013766 units_killed=015394 units_killed=016974 units_killed=018579 units_killed=0[all …]