Searched refs:unjob_town_people (Results 1 – 2 of 2) sorted by relevance
384 int unjob_town_people(int raceId, int unjobOverseer, int killOverseer=0);
2021 if( !unjob_town_people(raceId, 0) ) // 0-don't unjob overseer in create_rebel_unit()2589 if( !unjob_town_people(raceId, 0) ) // 0-don't unjob overseer in mobilize_town_people()2983 if( !unjob_town_people(raceId, 1) ) // unjob overseer if the only person left is a overseer in kill_town_people()3028 int Town::unjob_town_people(int raceId, int unjobOverseer, int killOverseer) in unjob_town_people() function in Town