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Searched refs:unjob_town_people (Results 1 – 2 of 2) sorted by relevance

/dports/games/7kaa/7kaa-2.15.4p1/include/
H A DOTOWN.h384 int unjob_town_people(int raceId, int unjobOverseer, int killOverseer=0);
/dports/games/7kaa/7kaa-2.15.4p1/src/
H A DOTOWN.cpp2021 if( !unjob_town_people(raceId, 0) ) // 0-don't unjob overseer in create_rebel_unit()
2589 if( !unjob_town_people(raceId, 0) ) // 0-don't unjob overseer in mobilize_town_people()
2983 if( !unjob_town_people(raceId, 1) ) // unjob overseer if the only person left is a overseer in kill_town_people()
3028 int Town::unjob_town_people(int raceId, int unjobOverseer, int killOverseer) in unjob_town_people() function in Town