Searched refs:unloadAnimation (Results 1 – 10 of 10) sorted by relevance
129 bool unloadAnimation(const char *animName);
1920 stack->pushBool(unloadAnimation(animName)); in scCallMethod()2384 bool AdActor3DX::unloadAnimation(const char *animName) { in unloadAnimation() function in Wintermute::AdActor3DX2386 return _modelX->unloadAnimation(animName); in unloadAnimation()
71 void unloadAnimation();
79 unloadAnimation(); in operator =()106 unloadAnimation(); in ~Effect()118 void Effect::unloadAnimation() { in unloadAnimation() function in Effect
184 bool unloadAnimation(const char *animName);
949 bool ModelX::unloadAnimation(const char *animName) { in unloadAnimation() function in Wintermute::ModelX
511 unloadAnimation(); in ~AnimationSequencePlayer()559 unloadAnimation(); in mainLoop()735 void AnimationSequencePlayer::unloadAnimation() { in unloadAnimation() function in Tucker::AnimationSequencePlayer
1125 void unloadAnimation();
513 unloadAnimation(); in ~AnimationSequencePlayer()563 unloadAnimation(); in mainLoop()744 void AnimationSequencePlayer::unloadAnimation() { in unloadAnimation() function in Tucker::AnimationSequencePlayer
1119 void unloadAnimation();