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Searched refs:unloadAnimation (Results 1 – 10 of 10) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/wintermute/ad/
H A Dad_actor_3dx.h129 bool unloadAnimation(const char *animName);
H A Dad_actor_3dx.cpp1920 stack->pushBool(unloadAnimation(animName)); in scCallMethod()
2384 bool AdActor3DX::unloadAnimation(const char *animName) { in unloadAnimation() function in Wintermute::AdActor3DX
2386 return _modelX->unloadAnimation(animName); in unloadAnimation()
/dports/games/flare-engine/flare-engine-1.12/src/
H A DEffectManager.h71 void unloadAnimation();
H A DEffectManager.cpp79 unloadAnimation(); in operator =()
106 unloadAnimation(); in ~Effect()
118 void Effect::unloadAnimation() { in unloadAnimation() function in Effect
/dports/games/scummvm/scummvm-2.5.1/engines/wintermute/base/gfx/x/
H A Dmodelx.h184 bool unloadAnimation(const char *animName);
H A Dmodelx.cpp949 bool ModelX::unloadAnimation(const char *animName) { in unloadAnimation() function in Wintermute::ModelX
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/tucker/
H A Dsequences.cpp511 unloadAnimation(); in ~AnimationSequencePlayer()
559 unloadAnimation(); in mainLoop()
735 void AnimationSequencePlayer::unloadAnimation() { in unloadAnimation() function in Tucker::AnimationSequencePlayer
H A Dtucker.h1125 void unloadAnimation();
/dports/games/scummvm/scummvm-2.5.1/engines/tucker/
H A Dsequences.cpp513 unloadAnimation(); in ~AnimationSequencePlayer()
563 unloadAnimation(); in mainLoop()
744 void AnimationSequencePlayer::unloadAnimation() { in unloadAnimation() function in Tucker::AnimationSequencePlayer
H A Dtucker.h1119 void unloadAnimation();