Searched refs:unseenMessage (Results 1 – 10 of 10) sorted by relevance
22 if (info.unseenMessage) in handle()23 pos.unseenMessage(*info.unseenMessage); in handle()
13 optional<string> SERIAL(unseenMessage);14 SERIALIZE_ALL(verbSingle, verbPlural, unseenMessage)
48 … pos.unseenMessage(PlayerMessage("You hear a heavy boulder rolling.", MessagePriority::CRITICAL)); in handleBoulder()
84 c->getPosition().unseenMessage(unseenMsg); in addThird()200 c->getPosition().unseenMessage(unseenMsg); in addBoulder()
49 void unseenMessage(const PlayerMessage&) const;
131 pos.unseenMessage("You hear a crash"); in onHitSquareMessage()
1154 other->getPosition().unseenMessage("You hear a horrible scream"); in torture()1245 whipped->getPosition().unseenMessage("You hear a horrible scream!"); in whip()1290 pos.unseenMessage(action.getSoundText()); in destroyImpl()1365 position.unseenMessage(item->getNoSeeApplyMsg()); in applyItem()
93 pos.unseenMessage("You hear a hissing sound"); in emitPoisonGas()
185 void Position::unseenMessage(const PlayerMessage& msg) const { in unseenMessage() function in Position
76 nextPos.unseenMessage("You hear a crash"); in makeMove()98 nextPos.unseenMessage("You hear a crash"); in makeMove()