Searched refs:unshaded_size (Results 1 – 2 of 2) sorted by relevance
1048 this->unshaded_size.width = this->width; in SetShaded()1049 this->unshaded_size.height = this->height; in SetShaded()1054 …int dx = ((int)this->unshaded_size.width > this->width) ? (int)this->unshaded_size.width - this… in SetShaded()1055 …int dy = ((int)this->unshaded_size.height > this->height) ? (int)this->unshaded_size.height - this… in SetShaded()2476 w_width = w->unshaded_size.width; in MaybeBringWindowToFront()2477 w_height = w->unshaded_size.height; in MaybeBringWindowToFront()
328 Dimension unshaded_size; ///< Last known unshaded size (only valid while shaded). member