Searched refs:unused_frames (Results 1 – 6 of 6) sorted by relevance
18 int unused_frames; member69 if (item->unused_frames > MAX_UNUSED_FRAMES) in gsk_gl_shadow_cache_begin_frame()78 item->unused_frames ++; in gsk_gl_shadow_cache_begin_frame()115 item->unused_frames = 0; in gsk_gl_shadow_cache_get_texture_id()139 item->unused_frames = 0; in gsk_gl_shadow_cache_commit()
498 int unused_frames = 0; in FillBufferDifferentRate() local509 unused_frames = conversion_data.input_frames - conversion_data.input_frames_used; in FillBufferDifferentRate()510 empty_buffer_space = buffer_size / output_samplesize - unused_frames*nr_of_channels; in FillBufferDifferentRate()515 for (int i = 0; i < unused_frames*nr_of_channels*output_samplesize; i++) { in FillBufferDifferentRate()541 conversion_data.input_frames = amount_of_samples_read / nr_of_channels + unused_frames; in FillBufferDifferentRate()
364 int unused_frames; in Read()365 DecodeSyncPacket(unused_frames); in Read()
578 int unused_frames; in Read()579 DecodeSyncPacket(unused_frames); in Read()
546 int unused_frames; in Process()547 DecodeSyncPacket(unused_frames); in Process()
308 int NetAudioBuffer::RenderFromJackPorts(int unused_frames) in RenderFromJackPorts() argument321 void NetAudioBuffer::RenderToJackPorts(int unused_frames) in RenderToJackPorts() argument