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Searched refs:upIndex (Results 1 – 25 of 39) sorted by relevance

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/dports/net-p2p/vuze/vuze-5.7.4.0_2/com/aelitis/azureus/core/speedmanager/impl/v2/
H A DPingSpaceMapper.java71 for(int upIndex=0;upIndex<maxMeshIndex;upIndex++){ in createNewGrid()
73 gridRegion[upIndex][downIndex] = new GridRegion(); in createNewGrid()
138 int upIndex = convertBitsPerSec2meshIndex(lastUploadBitsPerSec); in addMetricToMap() local
143 gridRegion[upIndex][downIndex].incrementMetricCount( GridRegion.INDEX_PING_GOOD ); in addMetricToMap()
145 gridRegion[upIndex][downIndex].incrementMetricCount( GridRegion.INDEX_PING_NEUTRAL ); in addMetricToMap()
147 gridRegion[upIndex][downIndex].incrementMetricCount( GridRegion.INDEX_PING_BAD ); in addMetricToMap()
211 for(int upIndex=0;upIndex<maxMeshIndex;upIndex++){ in calculate()
215 float rating = gridRegion[upIndex][downIndex].getRating(); in calculate()
217 retVal[GOOD_PING_INDEX].checkAndUpdate(upIndex,downIndex); in calculate()
221 int count = gridRegion[upIndex][downIndex].getTotal(); in calculate()
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/dports/games/critterding/critterding-beta12/src/utils/bullet/BulletCollision/CollisionShapes/
H A DbtConeShape.cpp43 void btConeShape::setConeUpIndex(int upIndex) in setConeUpIndex() argument
45 switch (upIndex) in setConeUpIndex()
H A DbtConeShape.h78 void setConeUpIndex(int upIndex);
/dports/devel/bullet/bullet3-3.21/src/BulletCollision/CollisionShapes/
H A DbtConeShape.cpp39 void btConeShape::setConeUpIndex(int upIndex) in setConeUpIndex() argument
41 switch (upIndex) in setConeUpIndex()
/dports/graphics/blender/blender-2.91.0/extern/bullet2/src/BulletCollision/CollisionShapes/
H A DbtConeShape.cpp39 void btConeShape::setConeUpIndex(int upIndex) in setConeUpIndex() argument
41 switch (upIndex) in setConeUpIndex()
/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/bullet/src/BulletCollision/CollisionShapes/
H A DbtConeShape.cpp43 void btConeShape::setConeUpIndex(int upIndex) in setConeUpIndex() argument
45 switch (upIndex) in setConeUpIndex()
H A DbtConeShape.h78 void setConeUpIndex(int upIndex);
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/BulletCollision/CollisionShapes/
H A DbtConeShape.cpp39 void btConeShape::setConeUpIndex(int upIndex) in setConeUpIndex() argument
41 switch (upIndex) in setConeUpIndex()
/dports/science/chrono/chrono-7.0.1/src/chrono/collision/bullet/BulletCollision/CollisionShapes/
H A DbtConeShape.cpp39 void btConeShape::setConeUpIndex(int upIndex) in setConeUpIndex() argument
41 switch (upIndex) in setConeUpIndex()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Bullet/src/BulletCollision/CollisionShapes/
H A DbtConeShape.cpp43 void btConeShape::setConeUpIndex(int upIndex) in setConeUpIndex() argument
45 switch (upIndex) in setConeUpIndex()
/dports/devel/py-bullet3/bullet3-3.21/src/BulletCollision/CollisionShapes/
H A DbtConeShape.cpp39 void btConeShape::setConeUpIndex(int upIndex) in setConeUpIndex() argument
41 switch (upIndex) in setConeUpIndex()
/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/extern/bullet/BulletCollision/CollisionShapes/
H A DbtConeShape.cpp43 void btConeShape::setConeUpIndex(int upIndex) in setConeUpIndex() argument
45 switch (upIndex) in setConeUpIndex()
/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/src/BulletCollision/CollisionShapes/
H A DbtConeShape.cpp43 void btConeShape::setConeUpIndex(int upIndex) in setConeUpIndex() argument
45 switch (upIndex) in setConeUpIndex()
H A DbtConeShape.h78 void setConeUpIndex(int upIndex);
/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/BulletCollision/CollisionShapes/
H A DbtConeShape.cpp39 void btConeShape::setConeUpIndex(int upIndex) in setConeUpIndex() argument
41 switch (upIndex) in setConeUpIndex()
/dports/devel/bullet/bullet3-3.21/src/BulletDynamics/Vehicle/
H A DbtRaycastVehicle.h176 virtual void setCoordinateSystem(int rightIndex, int upIndex, int forwardIndex) in setCoordinateSystem() argument
179 m_indexUpAxis = upIndex; in setCoordinateSystem()
/dports/graphics/blender/blender-2.91.0/extern/bullet2/src/BulletDynamics/Vehicle/
H A DbtRaycastVehicle.h176 virtual void setCoordinateSystem(int rightIndex, int upIndex, int forwardIndex) in setCoordinateSystem() argument
179 m_indexUpAxis = upIndex; in setCoordinateSystem()
/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/bullet/src/BulletDynamics/Vehicle/
H A DbtRaycastVehicle.h190 virtual void setCoordinateSystem(int rightIndex,int upIndex,int forwardIndex) in setCoordinateSystem() argument
193 m_indexUpAxis = upIndex; in setCoordinateSystem()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Bullet/src/BulletDynamics/Vehicle/
H A DbtRaycastVehicle.h188 virtual void setCoordinateSystem(int rightIndex,int upIndex,int forwardIndex) in setCoordinateSystem() argument
191 m_indexUpAxis = upIndex; in setCoordinateSystem()
/dports/devel/py-bullet3/bullet3-3.21/src/BulletDynamics/Vehicle/
H A DbtRaycastVehicle.h176 virtual void setCoordinateSystem(int rightIndex, int upIndex, int forwardIndex) in setCoordinateSystem() argument
179 m_indexUpAxis = upIndex; in setCoordinateSystem()
/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/extern/bullet/BulletDynamics/Vehicle/
H A DbtRaycastVehicle.h190 virtual void setCoordinateSystem(int rightIndex,int upIndex,int forwardIndex) in setCoordinateSystem() argument
193 m_indexUpAxis = upIndex; in setCoordinateSystem()
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/BulletDynamics/Vehicle/
H A DbtRaycastVehicle.h176 virtual void setCoordinateSystem(int rightIndex, int upIndex, int forwardIndex) in setCoordinateSystem() argument
179 m_indexUpAxis = upIndex; in setCoordinateSystem()
/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/src/BulletDynamics/Vehicle/
H A DbtRaycastVehicle.h190 virtual void setCoordinateSystem(int rightIndex,int upIndex,int forwardIndex) in setCoordinateSystem() argument
193 m_indexUpAxis = upIndex; in setCoordinateSystem()
/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/BulletDynamics/Vehicle/
H A DbtRaycastVehicle.h176 virtual void setCoordinateSystem(int rightIndex, int upIndex, int forwardIndex) in setCoordinateSystem() argument
179 m_indexUpAxis = upIndex; in setCoordinateSystem()
/dports/games/critterding/critterding-beta12/src/utils/bullet/BulletDynamics/Vehicle/
H A DbtRaycastVehicle.h190 virtual void setCoordinateSystem(int rightIndex,int upIndex,int forwardIndex) in setCoordinateSystem() argument
193 m_indexUpAxis = upIndex; in setCoordinateSystem()

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