/dports/science/simbody/simbody-Simbody-3.7/examples/ |
H A D | ExampleGears.cpp | 45 MobilizedBody::Pin gear1(matter.updGround(), Transform(Vec3(1, 0, 0)), in main() 47 MobilizedBody::Pin gear2(matter.updGround(), Transform(Vec3(-1, 0, 0)), in main() 53 Constraint::NoSlip1D(matter.updGround(), Vec3(0), UnitVec3(0, 1, 0), gear1, gear2); in main() 57 Constraint::PointOnLine(matter.updGround(), UnitVec3(0, 1, 0), Vec3(0, 0, 0.1), in main() 60 matter.updGround().addBodyDecoration(Vec3(0,0,.1), in main()
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H A D | ExamplePendulum.cpp | 56 MobilizedBody::Pin pendulum1(matter.updGround(), in main() 67 MobilizedBody::Free pendulum2(matter.updGround(), in main() 71 Constraint::Ball ballcons2(matter.updGround(), Vec3(2,-1,0), in main()
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H A D | ExampleGeodesic.cpp | 227 matter.updGround().addBodyDecoration(Transform(), geom.createDecorativeGeometry() in main() 232 matter.updGround().addBodyDecoration(Transform(), in main() 234 matter.updGround().addBodyDecoration(Transform(), in main()
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H A D | ExampleCustomConstraint.cpp | 182 MobilizedBody::Ball pendulum1(matter.updGround(), Transform(Vec3(-1,-1, 0)), in main() 186 MobilizedBody::Ball pendulum2(matter.updGround(), Transform(Vec3(1,-1, 0)), in main()
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H A D | ExampleEventHandler.cpp | 57 …MobilizedBody::Pin pendulum(matter.updGround(), Transform(Vec3(0)), pendulumBody, Transform(Vec3(0… in main()
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H A D | ExampleEventReporter.cpp | 59 …MobilizedBody::Pin pendulum(matter.updGround(), Transform(Vec3(0)), pendulumBody, Transform(Vec3(0… in main()
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H A D | ExampleSampleAndHold.cpp | 126 MobilizedBody::Pin pendulum(matter.updGround(), Transform(Vec3(0)), in main()
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/dports/science/simbody/simbody-Simbody-3.7/Simbody/tests/ |
H A D | TestCollisionDetectionAlgorithm.cpp | 69 MobilizedBody::Free sphere(matter.updGround(), Transform(), body, Transform()); in testHalfSpaceSphere() 110 MobilizedBody::Free b(matter.updGround(), Transform(), body, Transform()); in testSphereSphere() 160 MobilizedBody::Free ellipsoid(matter.updGround(), Transform(), body, Transform()); in testHalfSpaceEllipsoid() 225 MobilizedBody::Free ellipsoid1(matter.updGround(), Transform(), body, Transform()); in testEllipsoidEllipsoid() 226 MobilizedBody::Free ellipsoid2(matter.updGround(), Transform(), body2, Transform()); in testEllipsoidEllipsoid() 251 MobilizedBody::Free ellipsoid(matter2.updGround(), Transform(), body, Transform()); in testEllipsoidEllipsoid() 322 MobilizedBody::Free b(matter.updGround(), Transform(), body, Transform()); in testHalfSpaceTriangleMesh() 376 MobilizedBody::Free b(matter.updGround(), Transform(), body, Transform()); in testSphereTriangleMesh() 378 …contacts.addBody(setIndex, matter.updGround(), ContactGeometry::Sphere(0.5), Transform(Vec3(0, 1, … in testSphereTriangleMesh() 445 MobilizedBody::Free b1(matter.updGround(), Transform(), body, Transform()); in testTriangleMeshTriangleMesh() [all …]
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H A D | TestMobilizerReactionForces.cpp | 92 …MobilizedBody::Free f1(matter.updGround(), Transform(Vec3(0)), body, Transform(Vec3(BOND_LENGTH, 0… in testByComparingToConstraints() 97 …MobilizedBody::Free fb1(matter.updGround(), Transform(Vec3(0)), body, Transform(Vec3(BOND_LENGTH, … in testByComparingToConstraints() 99 Constraint::Ball fb1constraint(matter.updGround(), Vec3(0, 0, 0), fb1, Vec3(BOND_LENGTH, 0, 0)); in testByComparingToConstraints() 101 …MobilizedBody::Ball b1(matter.updGround(), Transform(Vec3(0)), body, Transform(Vec3(BOND_LENGTH, 0… in testByComparingToConstraints() 108 …MobilizedBody::Free ft1(matter.updGround(), Transform(Vec3(0)), body, Transform(Vec3(BOND_LENGTH, … in testByComparingToConstraints() 112 …MobilizedBody::Translation t1(matter.updGround(), Transform(Vec3(0)), body, Transform(Vec3(BOND_LE… in testByComparingToConstraints() 205 MobilizedBody::Pin pendulum1(matter.updGround(), in testByComparingToConstraints2() 215 MobilizedBody::Free pendulum2(matter.updGround(), in testByComparingToConstraints2() 219 Constraint::Ball ballcons2(matter.updGround(), Vec3(2,-1,0), in testByComparingToConstraints2() 356 MobilizedBody::Slider body1(matter.updGround(), MassProperties(10.0, Vec3(0), inertia)); in testByComparingToSDFAST() [all …]
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H A D | TestLoneParticle.cpp | 60 MobilizedBody::Translation body1(matter.updGround(), body); in compareToTranslate() 61 MobilizedBody::Translation body2(matter.updGround(), Vec3(0), body, Vec3(1e-100)); in compareToTranslate() 65 … Force::TwoPointLinearSpring(force, matter.updGround(), station1, body1, station2, 1.0, length); in compareToTranslate() 66 … Force::TwoPointLinearSpring(force, matter.updGround(), station1, body2, station2, 1.0, length); in compareToTranslate()
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H A D | TestMobilizedBody.cpp | 93 MobilizedBody::Ball p1(matter.updGround(), Vec3(0), body, Vec3(0, 1, 0)); in testWeld() 94 MobilizedBody::Ball p2(matter.updGround(), Vec3(0), body, Vec3(0, 1, 0)); in testWeld() 144 MobilizedBody::Gimbal p1(matter.updGround(), inboard, lumpy, outboard); in testGimbal() 149 MobilizedBody::Pin dummy1(matter.updGround(), Transform(axisX,inboard), in testGimbal() 215 MobilizedBody::Bushing p1(matter.updGround(), inboard, lumpy, outboard); in testBushing() 220 MobilizedBody::Translation dummy0(matter.updGround(), inboard, in testBushing()
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H A D | TestElasticFoundationForce.cpp | 70 MobilizedBody::Translation mesh(matter.updGround(), Transform(), body, Transform()); in testForces() 72 …contacts.addBody(setIndex, matter.updGround(), ContactGeometry::HalfSpace(), Transform(Rotation(-0… in testForces() 182 const MobilizedBody::Translation mesh(matter.updGround(), Transform(), body, Transform()); in testEffSphereOnPlaneOldFormulation() 184 contacts.addBody(setIndex, matter.updGround(), ContactGeometry::HalfSpace(), in testEffSphereOnPlaneOldFormulation() 243 const MobilizedBody::Translation mesh(matter.updGround(), Transform(), body, Transform()); in testEffSphereOnPlaneNewFormulation()
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H A D | TestSmoothSphereHalfSpaceForce.cpp | 63 MobilizedBody::Translation sphere(matter.updGround(), in testForces() 67 MobilizedBody::Free halfSpace(matter.updGround(), in testForces()
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H A D | TestHuntCrossleyForce.cpp | 67 MobilizedBody::Translation sphere(matter.updGround(), Transform(), body, Transform()); in testForces() 69 …contacts.addBody(setIndex, matter.updGround(), ContactGeometry::HalfSpace(), Transform(Rotation(-0… in testForces()
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H A D | TestForces.cpp | 314 MobilizedBody::Free body1(matter.updGround(), Vec3(0), body, Vec3(0)); in testDisabling() 315 MobilizedBody::Free body2(matter.updGround(), Vec3(0), body, Vec3(0)); in testDisabling()
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/dports/science/opensim-core/opensim-core-4.1/OpenSim/Actuators/Test/ |
H A D | testMuscles.cpp | 208 Ground& ground = model.updGround(); in simulateMuscle() 779 muscle->addNewPathPoint("p1", model.updGround(), SimTK::Vec3(0)); in testThelen2003Muscle() 780 muscle->addNewPathPoint("p2", model.updGround(), SimTK::Vec3(0,0,1)); in testThelen2003Muscle() 794 muscle->addNewPathPoint("p1", model.updGround(), SimTK::Vec3(0)); in testThelen2003Muscle() 795 muscle->addNewPathPoint("p2", model.updGround(), SimTK::Vec3(0,0,1)); in testThelen2003Muscle() 869 muscle->addNewPathPoint("p1", model.updGround(), SimTK::Vec3(0)); in testMillard2012EquilibriumMuscle() 870 muscle->addNewPathPoint("p2", model.updGround(), SimTK::Vec3(0,0,1)); in testMillard2012EquilibriumMuscle() 887 muscle->addNewPathPoint("p1", model.updGround(), SimTK::Vec3(0)); in testMillard2012EquilibriumMuscle() 888 muscle->addNewPathPoint("p2", model.updGround(), SimTK::Vec3(0, 0, 1)); in testMillard2012EquilibriumMuscle() 903 muscle->addNewPathPoint("p1", model.updGround(), SimTK::Vec3(0)); in testMillard2012EquilibriumMuscle() [all …]
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/dports/science/simbody/simbody-Simbody-3.7/Simbody/tests/adhoc/ |
H A D | RattleBack_ReverseEllipsoid.cpp | 81 MobilizedBody& Ground = matter.updGround(); // short name for Ground in main() 144 matter.updGround(), rattle); in main() 146 matter.updGround(), rattle); in main()
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H A D | UnilateralPointContact.cpp | 554 (Constraint::PointInPlane(updGround(body), UnitVec3(YAxis), Zero, in MyPointContact() 559 m_noslipX(updGround(body), Vec3(0), UnitVec3(XAxis), in MyPointContact() 560 updGround(body), body), in MyPointContact() 561 m_noslipZ(updGround(body), Vec3(0), UnitVec3(ZAxis), in MyPointContact() 562 updGround(body), body) in MyPointContact() 636 MobilizedBody& updGround(MobilizedBody& body) const { in updGround() function in MyPointContact 638 return matter.updGround(); in updGround() 764 MobilizedBody& Ground = matter.updGround(); in main()
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H A D | TestMultibodyPerformance.cpp | 231 MobilizedBody::Translation next(matter.updGround(), Vec3(1, 0, 0), body, Vec3(0)); in createParticles() 239 MobilizedBody::Free next(matter.updGround(), Vec3(1, 0, 0), body, Vec3(0)); in createFreeBodies() 246 MobilizedBody last = matter.updGround(); in createPinChain() 257 MobilizedBody last = matter.updGround(); in createSliderChain() 268 MobilizedBody last = matter.updGround(); in createBallChain() 280 MobilizedBody last = matter.updGround(); in createGimbalChain()
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H A D | RigidContact1.cpp | 546 MobilizedBody& Ground = matter.updGround(); in TimsBox() 750 MobilizedBody& Ground = matter.updGround(); in BouncingBalls() 888 MobilizedBody& Ground = matter.updGround(); in Pencil() 1063 MobilizedBody& Ground = matter.updGround(); in Block() 1170 MobilizedBody& Ground = matter.updGround(); in Edges()
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/dports/science/simbody/simbody-Simbody-3.7/examples/TaskSpaceControl-UR10/ |
H A D | UR10.cpp | 129 m_matter.updGround().addBodyDecoration(Vec3(0), in UR10() 151 m_bodies[Ground] = m_matter.updGround(); in UR10() 154 m_matter.updGround(), Vec3(0), in UR10()
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/dports/science/opensim-core/opensim-core-4.1/OpenSim/Sandbox/ |
H A D | futureRigidContact.cpp | 124 auto ground = osimModel.updGround(); in main()
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/dports/science/opensim-core/opensim-core-4.1/OpenSim/Simulation/Test/ |
H A D | testContactGeometry.cpp | 118 Ground& ground = osimModel->updGround(); in testBouncingBall() 243 Ground& ground = osimModel->updGround(); in testBallToBallContact()
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/dports/science/opensim-core/opensim-core-4.1/OpenSim/Examples/MuscleExample/ |
H A D | mainFatigue.cpp | 66 Ground& ground = osimModel.updGround(); in main()
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/dports/science/opensim-core/opensim-core-4.1/OpenSim/Examples/checkEnvironment/ |
H A D | checkEnvironment.cpp | 54 Ground& ground = osimModel.updGround(); in main()
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