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Searched refs:updGround (Results 1 – 25 of 67) sorted by relevance

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/dports/science/simbody/simbody-Simbody-3.7/examples/
H A DExampleGears.cpp45 MobilizedBody::Pin gear1(matter.updGround(), Transform(Vec3(1, 0, 0)), in main()
47 MobilizedBody::Pin gear2(matter.updGround(), Transform(Vec3(-1, 0, 0)), in main()
53 Constraint::NoSlip1D(matter.updGround(), Vec3(0), UnitVec3(0, 1, 0), gear1, gear2); in main()
57 Constraint::PointOnLine(matter.updGround(), UnitVec3(0, 1, 0), Vec3(0, 0, 0.1), in main()
60 matter.updGround().addBodyDecoration(Vec3(0,0,.1), in main()
H A DExamplePendulum.cpp56 MobilizedBody::Pin pendulum1(matter.updGround(), in main()
67 MobilizedBody::Free pendulum2(matter.updGround(), in main()
71 Constraint::Ball ballcons2(matter.updGround(), Vec3(2,-1,0), in main()
H A DExampleGeodesic.cpp227 matter.updGround().addBodyDecoration(Transform(), geom.createDecorativeGeometry() in main()
232 matter.updGround().addBodyDecoration(Transform(), in main()
234 matter.updGround().addBodyDecoration(Transform(), in main()
H A DExampleCustomConstraint.cpp182 MobilizedBody::Ball pendulum1(matter.updGround(), Transform(Vec3(-1,-1, 0)), in main()
186 MobilizedBody::Ball pendulum2(matter.updGround(), Transform(Vec3(1,-1, 0)), in main()
H A DExampleEventHandler.cpp57 …MobilizedBody::Pin pendulum(matter.updGround(), Transform(Vec3(0)), pendulumBody, Transform(Vec3(0… in main()
H A DExampleEventReporter.cpp59 …MobilizedBody::Pin pendulum(matter.updGround(), Transform(Vec3(0)), pendulumBody, Transform(Vec3(0… in main()
H A DExampleSampleAndHold.cpp126 MobilizedBody::Pin pendulum(matter.updGround(), Transform(Vec3(0)), in main()
/dports/science/simbody/simbody-Simbody-3.7/Simbody/tests/
H A DTestCollisionDetectionAlgorithm.cpp69 MobilizedBody::Free sphere(matter.updGround(), Transform(), body, Transform()); in testHalfSpaceSphere()
110 MobilizedBody::Free b(matter.updGround(), Transform(), body, Transform()); in testSphereSphere()
160 MobilizedBody::Free ellipsoid(matter.updGround(), Transform(), body, Transform()); in testHalfSpaceEllipsoid()
225 MobilizedBody::Free ellipsoid1(matter.updGround(), Transform(), body, Transform()); in testEllipsoidEllipsoid()
226 MobilizedBody::Free ellipsoid2(matter.updGround(), Transform(), body2, Transform()); in testEllipsoidEllipsoid()
251 MobilizedBody::Free ellipsoid(matter2.updGround(), Transform(), body, Transform()); in testEllipsoidEllipsoid()
322 MobilizedBody::Free b(matter.updGround(), Transform(), body, Transform()); in testHalfSpaceTriangleMesh()
376 MobilizedBody::Free b(matter.updGround(), Transform(), body, Transform()); in testSphereTriangleMesh()
378 …contacts.addBody(setIndex, matter.updGround(), ContactGeometry::Sphere(0.5), Transform(Vec3(0, 1, … in testSphereTriangleMesh()
445 MobilizedBody::Free b1(matter.updGround(), Transform(), body, Transform()); in testTriangleMeshTriangleMesh()
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H A DTestMobilizerReactionForces.cpp92 …MobilizedBody::Free f1(matter.updGround(), Transform(Vec3(0)), body, Transform(Vec3(BOND_LENGTH, 0… in testByComparingToConstraints()
97 …MobilizedBody::Free fb1(matter.updGround(), Transform(Vec3(0)), body, Transform(Vec3(BOND_LENGTH, … in testByComparingToConstraints()
99 Constraint::Ball fb1constraint(matter.updGround(), Vec3(0, 0, 0), fb1, Vec3(BOND_LENGTH, 0, 0)); in testByComparingToConstraints()
101 …MobilizedBody::Ball b1(matter.updGround(), Transform(Vec3(0)), body, Transform(Vec3(BOND_LENGTH, 0… in testByComparingToConstraints()
108 …MobilizedBody::Free ft1(matter.updGround(), Transform(Vec3(0)), body, Transform(Vec3(BOND_LENGTH, … in testByComparingToConstraints()
112 …MobilizedBody::Translation t1(matter.updGround(), Transform(Vec3(0)), body, Transform(Vec3(BOND_LE… in testByComparingToConstraints()
205 MobilizedBody::Pin pendulum1(matter.updGround(), in testByComparingToConstraints2()
215 MobilizedBody::Free pendulum2(matter.updGround(), in testByComparingToConstraints2()
219 Constraint::Ball ballcons2(matter.updGround(), Vec3(2,-1,0), in testByComparingToConstraints2()
356 MobilizedBody::Slider body1(matter.updGround(), MassProperties(10.0, Vec3(0), inertia)); in testByComparingToSDFAST()
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H A DTestLoneParticle.cpp60 MobilizedBody::Translation body1(matter.updGround(), body); in compareToTranslate()
61 MobilizedBody::Translation body2(matter.updGround(), Vec3(0), body, Vec3(1e-100)); in compareToTranslate()
65 … Force::TwoPointLinearSpring(force, matter.updGround(), station1, body1, station2, 1.0, length); in compareToTranslate()
66 … Force::TwoPointLinearSpring(force, matter.updGround(), station1, body2, station2, 1.0, length); in compareToTranslate()
H A DTestMobilizedBody.cpp93 MobilizedBody::Ball p1(matter.updGround(), Vec3(0), body, Vec3(0, 1, 0)); in testWeld()
94 MobilizedBody::Ball p2(matter.updGround(), Vec3(0), body, Vec3(0, 1, 0)); in testWeld()
144 MobilizedBody::Gimbal p1(matter.updGround(), inboard, lumpy, outboard); in testGimbal()
149 MobilizedBody::Pin dummy1(matter.updGround(), Transform(axisX,inboard), in testGimbal()
215 MobilizedBody::Bushing p1(matter.updGround(), inboard, lumpy, outboard); in testBushing()
220 MobilizedBody::Translation dummy0(matter.updGround(), inboard, in testBushing()
H A DTestElasticFoundationForce.cpp70 MobilizedBody::Translation mesh(matter.updGround(), Transform(), body, Transform()); in testForces()
72 …contacts.addBody(setIndex, matter.updGround(), ContactGeometry::HalfSpace(), Transform(Rotation(-0… in testForces()
182 const MobilizedBody::Translation mesh(matter.updGround(), Transform(), body, Transform()); in testEffSphereOnPlaneOldFormulation()
184 contacts.addBody(setIndex, matter.updGround(), ContactGeometry::HalfSpace(), in testEffSphereOnPlaneOldFormulation()
243 const MobilizedBody::Translation mesh(matter.updGround(), Transform(), body, Transform()); in testEffSphereOnPlaneNewFormulation()
H A DTestSmoothSphereHalfSpaceForce.cpp63 MobilizedBody::Translation sphere(matter.updGround(), in testForces()
67 MobilizedBody::Free halfSpace(matter.updGround(), in testForces()
H A DTestHuntCrossleyForce.cpp67 MobilizedBody::Translation sphere(matter.updGround(), Transform(), body, Transform()); in testForces()
69 …contacts.addBody(setIndex, matter.updGround(), ContactGeometry::HalfSpace(), Transform(Rotation(-0… in testForces()
H A DTestForces.cpp314 MobilizedBody::Free body1(matter.updGround(), Vec3(0), body, Vec3(0)); in testDisabling()
315 MobilizedBody::Free body2(matter.updGround(), Vec3(0), body, Vec3(0)); in testDisabling()
/dports/science/opensim-core/opensim-core-4.1/OpenSim/Actuators/Test/
H A DtestMuscles.cpp208 Ground& ground = model.updGround(); in simulateMuscle()
779 muscle->addNewPathPoint("p1", model.updGround(), SimTK::Vec3(0)); in testThelen2003Muscle()
780 muscle->addNewPathPoint("p2", model.updGround(), SimTK::Vec3(0,0,1)); in testThelen2003Muscle()
794 muscle->addNewPathPoint("p1", model.updGround(), SimTK::Vec3(0)); in testThelen2003Muscle()
795 muscle->addNewPathPoint("p2", model.updGround(), SimTK::Vec3(0,0,1)); in testThelen2003Muscle()
869 muscle->addNewPathPoint("p1", model.updGround(), SimTK::Vec3(0)); in testMillard2012EquilibriumMuscle()
870 muscle->addNewPathPoint("p2", model.updGround(), SimTK::Vec3(0,0,1)); in testMillard2012EquilibriumMuscle()
887 muscle->addNewPathPoint("p1", model.updGround(), SimTK::Vec3(0)); in testMillard2012EquilibriumMuscle()
888 muscle->addNewPathPoint("p2", model.updGround(), SimTK::Vec3(0, 0, 1)); in testMillard2012EquilibriumMuscle()
903 muscle->addNewPathPoint("p1", model.updGround(), SimTK::Vec3(0)); in testMillard2012EquilibriumMuscle()
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/dports/science/simbody/simbody-Simbody-3.7/Simbody/tests/adhoc/
H A DRattleBack_ReverseEllipsoid.cpp81 MobilizedBody& Ground = matter.updGround(); // short name for Ground in main()
144 matter.updGround(), rattle); in main()
146 matter.updGround(), rattle); in main()
H A DUnilateralPointContact.cpp554 (Constraint::PointInPlane(updGround(body), UnitVec3(YAxis), Zero, in MyPointContact()
559 m_noslipX(updGround(body), Vec3(0), UnitVec3(XAxis), in MyPointContact()
560 updGround(body), body), in MyPointContact()
561 m_noslipZ(updGround(body), Vec3(0), UnitVec3(ZAxis), in MyPointContact()
562 updGround(body), body) in MyPointContact()
636 MobilizedBody& updGround(MobilizedBody& body) const { in updGround() function in MyPointContact
638 return matter.updGround(); in updGround()
764 MobilizedBody& Ground = matter.updGround(); in main()
H A DTestMultibodyPerformance.cpp231 MobilizedBody::Translation next(matter.updGround(), Vec3(1, 0, 0), body, Vec3(0)); in createParticles()
239 MobilizedBody::Free next(matter.updGround(), Vec3(1, 0, 0), body, Vec3(0)); in createFreeBodies()
246 MobilizedBody last = matter.updGround(); in createPinChain()
257 MobilizedBody last = matter.updGround(); in createSliderChain()
268 MobilizedBody last = matter.updGround(); in createBallChain()
280 MobilizedBody last = matter.updGround(); in createGimbalChain()
H A DRigidContact1.cpp546 MobilizedBody& Ground = matter.updGround(); in TimsBox()
750 MobilizedBody& Ground = matter.updGround(); in BouncingBalls()
888 MobilizedBody& Ground = matter.updGround(); in Pencil()
1063 MobilizedBody& Ground = matter.updGround(); in Block()
1170 MobilizedBody& Ground = matter.updGround(); in Edges()
/dports/science/simbody/simbody-Simbody-3.7/examples/TaskSpaceControl-UR10/
H A DUR10.cpp129 m_matter.updGround().addBodyDecoration(Vec3(0), in UR10()
151 m_bodies[Ground] = m_matter.updGround(); in UR10()
154 m_matter.updGround(), Vec3(0), in UR10()
/dports/science/opensim-core/opensim-core-4.1/OpenSim/Sandbox/
H A DfutureRigidContact.cpp124 auto ground = osimModel.updGround(); in main()
/dports/science/opensim-core/opensim-core-4.1/OpenSim/Simulation/Test/
H A DtestContactGeometry.cpp118 Ground& ground = osimModel->updGround(); in testBouncingBall()
243 Ground& ground = osimModel->updGround(); in testBallToBallContact()
/dports/science/opensim-core/opensim-core-4.1/OpenSim/Examples/MuscleExample/
H A DmainFatigue.cpp66 Ground& ground = osimModel.updGround(); in main()
/dports/science/opensim-core/opensim-core-4.1/OpenSim/Examples/checkEnvironment/
H A DcheckEnvironment.cpp54 Ground& ground = osimModel.updGround(); in main()

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