Searched refs:updateAnims (Results 1 – 13 of 13) sorted by relevance
177 void updateAnims();
142 updateAnims(); in play()164 updateAnims(); in play()701 void Diving::updateAnims() { in updateAnims() function in Gob::Geisha::Diving
213 void updateAnims();
503 updateAnims(); in play()1411 void Penetration::updateAnims() { in updateAnims() function in Gob::Geisha::Penetration
503 updateAnims(); in play()1412 void Penetration::updateAnims() { in updateAnims() function in Gob::Geisha::Penetration
82 void SetKeyValPairs( bool updateAnims = true );
322 void CEntityDlg::SetKeyValPairs( bool updateAnims ) { in SetKeyValPairs() argument386 if ( updateAnims ) { in SetKeyValPairs()
94 updateAnims(); in mainLoop()
410 void updateAnims();
77 void GriffonEngine::updateAnims() { in updateAnims() function in Griffon::GriffonEngine