/dports/games/glest/glest_source_3.2.2/source/glest_game/menu/ |
H A D | menu_background.cpp | 67 rps->setSpeed(12.f/GameConstants::updateFps); in MenuBackground() 69 rps->setWind(-90.f, 4.f/GameConstants::updateFps); in MenuBackground() 136 raindropStates[i]+= 1.f / GameConstants::updateFps; in update() 144 t+= ((0.01f+(1.f-t)/10.f)/20.f)*(60.f/GameConstants::updateFps); in update() 161 fade+= 0.6f/GameConstants::updateFps; in update() 168 anim+=(0.6f/GameConstants::updateFps)/5+random.randRange(0.f, (0.6f/GameConstants::updateFps)/5.f); in update()
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/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/menu/ |
H A D | menu_background.cpp | 154 rps->setSpeed(12.f/GameConstants::updateFps); in createRainParticleSystem() 156 rps->setWind(-90.f, 4.f/GameConstants::updateFps); in createRainParticleSystem() 187 raindropStates[i]+= 1.f / GameConstants::updateFps; in update() 201 t+= ((0.01f+(1.f-t)/10.f)/20.f)*(60.f/GameConstants::updateFps); in update() 218 fade+= 0.6f/GameConstants::updateFps; in update() 225 anim+=(0.6f/GameConstants::updateFps)/5+random.randRange(0.f, (0.6f/GameConstants::updateFps)/5.f); in update()
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/dports/games/megaglest/megaglest-source-3.13.0/source/shared_lib/sources/util/ |
H A D | conversion.cpp | 218 string getTimeDuationString(int frames, int updateFps) { in getTimeDuationString() argument 220 int hours = (int)((int) frames / (float)updateFps / 3600.0f); in getTimeDuationString() 221 framesleft = framesleft - hours * 3600 * updateFps; in getTimeDuationString() 222 int minutes = (int)((int) framesleft / (float)updateFps / 60.0f); in getTimeDuationString() 223 framesleft = framesleft - minutes * 60 * updateFps; in getTimeDuationString() 224 int seconds = (int)((int) framesleft / (float)updateFps); in getTimeDuationString()
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/dports/games/dustrac/DustRacing2D-ae380b8/src/game/ |
H A D | fadeanimation.cpp | 19 FadeAnimation::FadeAnimation(int updateFps) in FadeAnimation() argument 20 : m_updateFps(updateFps) in FadeAnimation() 24 m_timer.setInterval(1000 / updateFps); in FadeAnimation()
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H A D | fadeanimation.hpp | 27 explicit FadeAnimation(int updateFps = 60);
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/dports/games/glest/glest_source_3.2.2/source/glest_game/world/ |
H A D | water_effects.cpp | 49 anim+= 0.5f/GameConstants::updateFps; in update() 54 waterSplashes[i].update(1.f/GameConstants::updateFps); in update()
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H A D | time_flow.cpp | 34 timeInc= 24.f*(1.f/config.getFloat("DayTime"))/GameConstants::updateFps; in init()
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H A D | world.cpp | 140 if(rt->getClass()==rcConsumable && frameCount % (rt->getInterval()*GameConstants::updateFps)==0){ in update() 149 float fogFactor= static_cast<float>(frameCount%GameConstants::updateFps)/GameConstants::updateFps; in update() 154 if(frameCount%GameConstants::updateFps==0){ in update()
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/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/world/ |
H A D | water_effects.cpp | 50 anim+= 0.5f/GameConstants::updateFps; in update() 55 waterSplashes[i].update(speed/GameConstants::updateFps); in update()
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/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/main/ |
H A D | intro.cpp | 562 if(timer > introTime * GameConstants::updateFps / 1000){ in update() 579 t+= ((0.01f+(1.f-t)/10.f)/20.f)*(60.f/GameConstants::updateFps); in update() 596 fade += 0.6f / GameConstants::updateFps; in update() 608 …xSpeed / GameConstants::updateFps) / 5 + random.randRange(minSpeed, max(minSpeed + 0.0001f, (maxSp… in update() 621 int difTime= 1000 * timer / GameConstants::updateFps - modelShowTime; in renderModelBackground() 687 int difTime= 1000 * timer / GameConstants::updateFps - text->getTime(); in render() 754 int difTime= 1000 * timer / GameConstants::updateFps; in render()
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/dports/games/glest/glest_source_3.2.2/source/glest_game/game/ |
H A D | game.cpp | 51 updateFps=0; in Game() 158 weatherParticleSystem->setSpeed(12.f/GameConstants::updateFps); in init() 165 weatherParticleSystem->setSpeed(1.5f/GameConstants::updateFps); in init() 212 updateFps++; in update() 281 lastUpdateFps= updateFps; in tick() 283 updateFps= 0; in tick() 848 return updateFps % 2 == 0? 1: 0; in getUpdateLoops()
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H A D | game_constants.h | 33 static const int updateFps= 40; variable
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H A D | console.cpp | 51 timeElapsed+= 1.f/GameConstants::updateFps; in update()
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/dports/converters/wkhtmltopdf/qt-5db36ec/tests/benchmarks/gui/graphicsview/functional/GraphicsViewBenchmark/widgets/ |
H A D | mainview.cpp | 131 updateFps(); in fps() 219 updateFps(); in paintEvent() 325 void MainView::updateFps() in updateFps() function in MainView
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H A D | mainview.h | 92 void updateFps();
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/dports/games/glest/glest_source_3.2.2/source/glest_game/graphics/ |
H A D | particle_type.cpp | 103 speed= speedNode->getAttribute("value")->getFloatValue()/GameConstants::updateFps; in load() 107 gravity= gravityNode->getAttribute("value")->getFloatValue()/GameConstants::updateFps; in load() 157 …ajectorySpeed= tajectorySpeedNode->getAttribute("value")->getFloatValue()/GameConstants::updateFps; in load()
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/dports/games/glest/glest_source_3.2.2/source/glest_game/main/ |
H A D | intro.cpp | 76 if(timer>introTime*GameConstants::updateFps/1000){ in update() 94 difTime= 1000*timer/GameConstants::updateFps-text->getTime(); in render()
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/dports/graphics/drawpile/Drawpile-2.1.20/src/desktop/dialogs/ |
H A D | flipbook.h | 50 void updateFps(int newFps);
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H A D | flipbook.cpp | 47 connect(m_ui->fps, QOverload<int>::of(&QSpinBox::valueChanged), this, &Flipbook::updateFps); in Flipbook() 107 void Flipbook::updateFps(int newFps) in updateFps() function in dialogs::Flipbook
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/dports/games/megaglest/megaglest-source-3.13.0/source/shared_lib/include/util/ |
H A D | conversion.h | 46 string getTimeDuationString(int frames, int updateFps);
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/dports/multimedia/smplayer/smplayer-21.10.0/src/ |
H A D | videolayerrender.cpp | 88 connect(fps_timer, SIGNAL(timeout()), this, SLOT(updateFps())); in VideoLayerRender() 209 void VideoLayerRender::updateFps() { in updateFps() function in VideoLayerRender
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H A D | videolayerrender.h | 100 void updateFps();
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/dports/misc/qt5-examples/qt-everywhere-src-5.15.2/qt3d/examples/qt3d/planets-qml/ |
H A D | FpsDisplay.qml | 66 fpsDisplay.updateFps() 78 function updateFps() {
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/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/type_instances/ |
H A D | object.cpp | 151 highlight -= 1.f / (Game::highlightTime * GameConstants::updateFps); in updateHighlight() 164 float speedDenominator = (speedDivider * GameConstants::updateFps); in update()
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/dports/multimedia/kdenlive/kdenlive-21.12.3/src/project/dialogs/ |
H A D | profilewidget.cpp | 94 auto updateFps = [&]() { in ProfileWidget() local 100 …nect(m_fpsFilt, static_cast<void (QComboBox::*)(int)>(&QComboBox::currentIndexChanged), updateFps); in ProfileWidget()
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