/dports/games/kapman/kapman-21.12.3/src/ |
H A D | ghost.cpp | 61 void Ghost::updateMove() in updateMove() function in Ghost 124 updateMove(m_pathToCamp.first().y(), m_pathToCamp.first().x()); in updateMove() 133 updateMove(m_pathToCamp.first().y(), m_pathToCamp.first().x()); in updateMove() 149 void Ghost::updateMove(int p_row, int p_col) in updateMove() function in Ghost
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H A D | ghost.h | 69 void updateMove() override; 76 void updateMove(int p_row, int p_col);
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H A D | kapman.h | 71 void updateMove() override;
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H A D | character.h | 99 virtual void updateMove() = 0;
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H A D | game.cpp | 391 m_ghosts[i]->updateMove(curKapmanRow, curKapmanCol); in update() 393 m_ghosts[i]->updateMove(); in update() 403 m_kapman->updateMove(); in update()
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H A D | kapman.cpp | 66 void Kapman::updateMove() in updateMove() function in Kapman
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/dports/games/granatier/granatier-21.12.3/src/ |
H A D | character.h | 92 virtual void updateMove() = 0;
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H A D | bomb.h | 100 void updateMove();
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H A D | player.h | 172 void updateMove() override;
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H A D | game.cpp | 521 bomb->updateMove(); in update() 527 player->updateMove(); in update()
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H A D | bomb.cpp | 79 void Bomb::updateMove() in updateMove() function in Bomb
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H A D | player.cpp | 170 void Player::updateMove() in updateMove() function in Player
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/dports/devel/pmccabe/pmccabe/test006/ |
H A D | Handler.H.ref | 75 1 1 0 682 1 test006/Handler.H(682): ItemMover::updateMove 80 2 2 8 712 11 test006/Handler.H(712): NodeMover::updateMove
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H A D | Handler.H | 682 virtual void updateMove(IlvEvent&) { } in updateMove() function 712 virtual void updateMove(IlvEvent& event) { in updateMove() function
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/dports/games/glest/glest_source_3.2.2/source/glest_game/world/ |
H A D | unit_updater.h | 67 void updateMove(Unit *unit);
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H A D | unit_updater.cpp | 176 void UnitUpdater::updateMove(Unit *unit){ in updateMove() function in Glest::Game::UnitUpdater
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/dports/devel/pmccabe/pmccabe/ |
H A D | testlist.ref | 117 1 1 0 682 1 test006/Handler.H(682): ItemMover::updateMove 122 2 2 8 712 11 test006/Handler.H(712): NodeMover::updateMove
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/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/world/ |
H A D | unit_updater.h | 110 void updateMove(Unit *unit, int frameIndex);
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H A D | unit_updater.cpp | 608 void UnitUpdater::updateMove(Unit *unit, int frameIndex) { in updateMove() function in Glest::Game::UnitUpdater
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/dports/games/glest/glest_source_3.2.2/source/glest_game/types/ |
H A D | command_type.cpp | 121 unitUpdater->updateMove(unit); in update()
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/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/types/ |
H A D | command_type.cpp | 165 unitUpdater->updateMove(unit, frameIndex); in update()
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