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Searched refs:updateObjectPosition (Results 1 – 5 of 5) sorted by relevance

/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwworld/
H A Dscene.hpp161 void updateObjectPosition(const Ptr &ptr, const osg::Vec3f &pos, bool movePhysics);
H A Dscene.cpp272 void Scene::updateObjectPosition(const Ptr &ptr, const osg::Vec3f &pos, bool movePhysics) in updateObjectPosition() function in MWWorld::Scene
H A Dworldimp.cpp1222 mWorldScene->updateObjectPosition(newPtr, vec, movePhysics); in moveObject()
/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/examples/osggpucull/
H A Dosggpucull.cpp1189 nbbox.expandBy( updateObjectPosition( vertexArray, i, deltaTime ) ); in update()
1196 nbbox.expandBy( updateObjectPosition( vertexArray, i, deltaTime ) ); in update()
1206 nbbox.expandBy( updateObjectPosition( vertexArray, i, deltaTime ) ); in update()
1213 … osg::Vec3 updateObjectPosition( osg::Vec3Array* vertexArray, unsigned int index, float deltaTime ) in updateObjectPosition() function
/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/examples/osggpucull/
H A Dosggpucull.cpp1364 nbbox.expandBy( updateObjectPosition( vertexArray, i, deltaTime ) ); in update()
1372 nbbox.expandBy( updateObjectPosition( vertexArray, i, deltaTime ) ); in update()
1383 nbbox.expandBy( updateObjectPosition( vertexArray, i, deltaTime ) ); in update()
1390 … osg::Vec3 updateObjectPosition( osg::Vec3Array* vertexArray, unsigned int index, float deltaTime ) in updateObjectPosition() function