Searched refs:updatePrebufferWithSprite (Results 1 – 3 of 3) sorted by relevance
584 …((GameUIWindow *)getParent())->_sceneViewWindow->updatePrebufferWithSprite(_draggingItemSpriteData… in onLButtonUp()595 …((GameUIWindow *)getParent())->_sceneViewWindow->updatePrebufferWithSprite(_draggingItemSpriteData… in onLButtonUp()679 …((GameUIWindow *)getParent())->_sceneViewWindow->updatePrebufferWithSprite(_draggingItemSpriteData… in onMouseMove()
156 bool updatePrebufferWithSprite(Sprite &spriteData);
2616 bool SceneViewWindow::updatePrebufferWithSprite(Sprite &spriteData) { in updatePrebufferWithSprite() function in Buried::SceneViewWindow