Searched refs:updateWalkpath (Results 1 – 8 of 8) sorted by relevance
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ |
H A D | scene.h | 91 void objectSetIsObstacle(int objectId, bool isObstacle, bool sceneLoaded, bool updateWalkpath);
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H A D | scene.cpp | 366 … Scene::objectSetIsObstacle(int objectId, bool isObstacle, bool sceneLoaded, bool updateWalkpath) { in objectSetIsObstacle() argument 370 if (updateWalkpath) { in objectSetIsObstacle()
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ |
H A D | scene.h | 91 void objectSetIsObstacle(int objectId, bool isObstacle, bool sceneLoaded, bool updateWalkpath);
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H A D | scene.cpp | 388 … Scene::objectSetIsObstacle(int objectId, bool isObstacle, bool sceneLoaded, bool updateWalkpath) { in objectSetIsObstacle() argument 392 if (updateWalkpath) { in objectSetIsObstacle()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/ |
H A D | script.h | 258 void Obstacle_Object(const char *objectName, bool updateWalkpath); 259 void Unobstacle_Object(const char *objectName, bool updateWalkpath);
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H A D | script.cpp | 1600 void ScriptBase::Obstacle_Object(const char *objectName, bool updateWalkpath) { in Obstacle_Object() argument 1601 debugC(kDebugScript, "Obstacle_Object(%s, %d)", objectName, updateWalkpath); in Obstacle_Object() 1605 …bjectSetIsObstacle(objectId, true, !_vm->_sceneIsLoading, !_vm->_sceneIsLoading && updateWalkpath); in Obstacle_Object() 1608 void ScriptBase::Unobstacle_Object(const char *objectName, bool updateWalkpath) { in Unobstacle_Object() argument 1609 debugC(kDebugScript, "Unobstacle_Object(%s, %d)", objectName, updateWalkpath); in Unobstacle_Object() 1613 …jectSetIsObstacle(objectId, false, !_vm->_sceneIsLoading, !_vm->_sceneIsLoading && updateWalkpath); in Unobstacle_Object()
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/ |
H A D | script.h | 262 void Obstacle_Object(const char *objectName, bool updateWalkpath); 263 void Unobstacle_Object(const char *objectName, bool updateWalkpath);
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H A D | script.cpp | 1631 void ScriptBase::Obstacle_Object(const char *objectName, bool updateWalkpath) { in Obstacle_Object() argument 1632 debugC(kDebugScript, "Obstacle_Object(%s, %d)", objectName, updateWalkpath); in Obstacle_Object() 1636 …bjectSetIsObstacle(objectId, true, !_vm->_sceneIsLoading, !_vm->_sceneIsLoading && updateWalkpath); in Obstacle_Object() 1639 void ScriptBase::Unobstacle_Object(const char *objectName, bool updateWalkpath) { in Unobstacle_Object() argument 1640 debugC(kDebugScript, "Unobstacle_Object(%s, %d)", objectName, updateWalkpath); in Unobstacle_Object() 1644 …jectSetIsObstacle(objectId, false, !_vm->_sceneIsLoading, !_vm->_sceneIsLoading && updateWalkpath); in Unobstacle_Object()
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