Searched refs:update_cell_display_all_sides (Results 1 – 4 of 4) sorted by relevance
651 extern void update_cell_display_all_sides(int x, int y, int flags);
2170 update_cell_display_all_sides(x, y, UPDATE_ALWAYS | UPDATE_ADJ); in change_people_side_around()2234 update_cell_display_all_sides(int x, int y, int flags) in update_cell_display_all_sides() function
833 update_cell_display_all_sides(x, y, UPDATE_ALWAYS | UPDATE_ADJ); in change_control_side_around()
5496 * run2.c (update_cell_display_all_sides): Update if terrain is