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Searched refs:update_cell_display_all_sides (Results 1 – 4 of 4) sorted by relevance

/dports/games/xconq/xconq-7.5.0-0pre.0.20050612/kernel/
H A Dconq.h651 extern void update_cell_display_all_sides(int x, int y, int flags);
H A Drun2.c2170 update_cell_display_all_sides(x, y, UPDATE_ALWAYS | UPDATE_ADJ); in change_people_side_around()
2234 update_cell_display_all_sides(int x, int y, int flags) in update_cell_display_all_sides() function
H A Dmove.c833 update_cell_display_all_sides(x, y, UPDATE_ALWAYS | UPDATE_ADJ); in change_control_side_around()
/dports/games/xconq/xconq-7.5.0-0pre.0.20050612/changelogs/
H A DChangeLog-20005496 * run2.c (update_cell_display_all_sides): Update if terrain is